Murus Gallicus
Murus Gallicus is a two-player breakthrough game in which players try to create impenetrable walls of stone reminiscent of Julius Caesar’s Gallic Wars.
The object of the Murus Gallicus is to reach your opponent's home row or to stalemate your opponent.
Murus Gallicus is a game of balance, space and timing. Players must balance defense and offense. By controlling the board's center, a player can gain mobility. Players must wait for the right moment to squeeze through the opponent's defense. The endgame can be very tense thanks to the balance in material.
Mängijate arv: 2
Mängu kestus: 11 mn
Keerukus: 3 / 5
Mängi Murus Gallicus ja 963 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.
Mängi Murus Gallicus ja 963 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.
Reeglite kokkuvõte
Rules
- On a player’s turn, the active player must perform one of the following two actions:
- Distribute a stack of two owned pieces onto the two nearest squares in any one orthogonal or diagonal direction.
- Each destination square must be empty or contain a single owned piece (singleton).
- This implies that distribution is blocked by the edge of the game board, the presence of an opponent piece, or any stack, including owned stacks! Note that the distribution onto owned singletons creates new stacks.
- Stack size is limited to two. Stacks never consist of opposing pieces.
- Sacrifice a piece from an owned stack to remove any one orthogonally or diagonally adjacent opponent singleton from the board.
- Sacrifice cannot be used to reduce opponent stacks to singletons.
- Sacrifice is not forced by the mere presence of an opponent’s singleton.
- Distribute a stack of two owned pieces onto the two nearest squares in any one orthogonal or diagonal direction.
- If at the start of a turn, a player cannot perform either action, the player is stalemated.
A player wins by
- Breakthrough, distributing a piece in the opponent’s home row , or
- Stalemate, leaving the opponent with no moves or sacrifices.