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mängulaua seaded

Mängurežiim
Tavaline režiim
Mängu kiirus
Reaalajas • Aeglane kiirus
Maastikuruutude paigitus
Muutuv seadistus koos juhuslike numbritega
Kasuta juhuslikke maastikuruute koos juhuslike numbritega
Sadamate paigutus
Tavasätted
Sadamad on paigutatud raami tavapaigutuse järgi
Vahetus- ja ehitusvoorud koos
Sees
Vahetus- ja ehitusjärjekord on vaba
Expansion
Põhimäng
Põhimäng
Variant: Easy Start
Sees
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Friendly Robber
Sees
When a “7” is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement of a player who only has 2 victory points.

1 min

keskmine ooteaeg

Mängu tulemus

Statistika

mängulaua seaded

Mängurežiim
Tavaline režiim
Mängu kiirus
Reaalajas • Aeglane kiirus
+1:54 iga käigu kohta (maximum 6:00)
Maastikuruutude paigitus
Muutuv seadistus koos juhuslike numbritega
Kasuta juhuslikke maastikuruute koos juhuslike numbritega
Sadamate paigutus
Tavasätted
Sadamad on paigutatud raami tavapaigutuse järgi
Vahetus- ja ehitusvoorud koos
Sees
Vahetus- ja ehitusjärjekord on vaba
Expansion
Põhimäng
Põhimäng
Variant: Easy Start
Sees
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Friendly Robber
Sees
When a “7” is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement of a player who only has 2 victory points.

Hetkel selle laua ümber olevad inimesed

mängu info

Kuidas mängida?

Avaldatud :

publisher

Arendanud :

darhf, lordalx

Avaldatud :

250204-2027





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