welcometothemoon
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.
The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.
Mängijate arv: 1 - 6
Mängu kestus: 16 mn
Keerukus: 0 / 5
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Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.

Mängi welcometothemoon ja 1045 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.

Reeglite kokkuvõte
Overview
Welcome to the Moon is part of the Welcome to... series of games. After the residential housing estates of the 1950s, after the casinos of the 1960s, you will aim to conquer space...
Welcome to the Moon contains 8 different Adventures that form a complete story with an increasing difficulty level. You can play these 8 Adventures independently, or successively to play out your story.
Standard Rules
The 8 Adventures are all played with the same Starship cards (number/actions). However the way you play will be different from one Adventure to the next.
[[1]Welcome to... BGA Wiki]
Setup
Use the Mission cards that match the chosen Adventure. Randomly use 1 Mission A card, 1 Mission B card and 1 Mission C card.
Shuffle the Starship cards and split them into 3 equal draw piles. Starship cards are numbered from 1 to 15.
Game Turn
A game is played in successive turns. Each turn is made up of the following 6 phases.
1. Flip 3 starship cards
At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a new number and an action icon. These combinations are used to perform actions.
2. Pick a number/action combination
The players take their turn simultaneously: each player individually picks one of the three available combinations and applies the results on their sheet. Multiple players can pick the same card combination.
3. Write down a number (compulsory)
You must write down the number of the card combination you picked in an empty space of the marking area of your Adventure sheet. These spaces are grouped in different zones depending on the Adventure you are playing. In each zone, the numbers must be placed in ascending order from the lowest to the highest. A number can never appear twice in the same zone.
You can leave as many empty spaces as you wish between two numbered spaces, then fill them later on, as long as you keep respecting the ascending order. Likewise, you can skip some numbers (for instance: put an 8 just after a 6).
You must pick a card combination if you can write down at least one of the 3 available numbers. Else, you must cross off 1 system Error box in the scoring area of your sheet and skip this turn.
4. Use the action (optional)
You can use the action of the card combination that you picked, as long as you have filled in a space of your sheet with the number of the combination.
You will always perform the same 6 actions, but in different ways depending on the Adventure played. Here are the general instructions for each action.
> The Robot action
> The Water and Plant actions
> The Energy action
> The Astronaut action
> The Planning action
5. Incidents
Some effects or consequences that can be triggered during the different Adventures are resolved at the immediately.
6. Accomplish a mission (optional)
The 3 mission cards are objectives. The first player to fulfill, in the same turn, the requirements of the mission can accomplish it. They gain the highest value on the mission card. Subsequently, those players that accomplish the mission in future turns will get its lowest value. You can only accomplish each of the 3 missions once during the game. When you have accomplished a mission, you keep the points you have earned, even if you do not continue to meet the requirements later on.
End of the Game
The game ends immediately at the end of a turn, if one of the players has either:
- Accomplished all three missions A, B and C
- crossed off all the System Error boxes
- Filled in all spaces of the marking area on their sheet, with numbers or X.
Tally the points. The player with the most points wins. In case of a tie, the player with the least System Error boxes crossed off is the winner.