District Noir
District Noir is a game in which you have to demonstrate your tactical sense since you have to manage your hand of cards in the best way possible.
Indeed, the cards in your hand are first placed in the center of the table and can therefore be gained by you and your opponent.
You will also need a good sense of timing: which cards do you put down and in which order? When do you get cards back?
There is always a palpable tension during each game, since players are able to win immediately by collecting the 3 City cards !
District Noir is also a game of risk-taking and bluffing.
Lisaks õigete valikute tegemisele pead sa sundima oma vastast tegema valesid.
Mängijate arv: 2
Mängu kestus: 5 mn
Keerukus: 2 / 5
Mängi District Noir ja 959 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.
Mängi District Noir ja 959 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.
Reeglite kokkuvõte
Contents
- -3 City cards
- -5 "5" cards
- -6 "6" cards
- -7 "7" cards
- -8 "8" cards
- -7 plus points cards
- -9 minus points cards
Setup
45 cards are shuffled and 3 removed from the game at random. 5 cards are dealt to each player as a starting hand, and 2 cards face up to the table row.
Objective
Have the highest score from Influence cards after 4 rounds or collect 3 City cards for an Instant Win.
Each turn
On your turn you must either:
- - Play a card from your hand (if you have any left) to the end of the row.
OR
- - Take five cards from the right hand end of the row. You may only choose the take action once per round. Cards taken will count for scoring. (If there are fewer than five cards in the row, you take all of them.)
Rounds
Rounds end after 6 turns, when each player's hand will have become empty and each player will have taken their draw action.
Players are dealt new hands of 5 cards, and the starting player is passed on for the next round. The row of cards remains as it was.
After the fourth round, the game ends.
Scoring
If a player ever takes 3 City cards, they win instantly. Otherwise the game is scored at the end as follows:
- - Whoever took a majority of 8 Supporters scores 8 points.
- - Whoever took a majority of 7 Supporters scores 7 points.
- - Whoever took a majority of 6 Supporters scores 6 points.
- - Whoever took a majority of 5 Supporters scores 5 points.
- - Each set of 5-6-7-8 scores 5 points.
- - Alliance and Betrayal cards score their face value.
If tied for a type of Supporter, neither player scores it. City cards are worth no points.
If tied on most points then the player with the most eights win. If still tied the player with the most sevens wins. If still tied the player with the most sixes win. If still tied the player with the most fives wins. If still tied, the player with the most city cards win. If still tied it's a shared victory.