Taluva
As powerful volcanoes erupt on Taluva Island, a terraced jungle emerges from the South Pacific.
Dangerous lava flows destroy huts of those foolhardy enough to build in their path while providing opportunities for ingenious clans to erect temples and towers.
Speedy construction could lead to an early victory or exhaust the building supply and force defeat.
Will you create the most glorious civilization?
Mängijate arv: 2 - 5
Mängu kestus: 17 mn
Keerukus: 2 / 5
Mängi Taluva ja 960 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.
Mängi Taluva ja 960 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.
Reeglite kokkuvõte
Quick Help
😡 Account issue? Contact Board Game Arena support regarding ELO, karma, penalties, reputation, etc.
🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.
🪲 Other game issue? View and report bugs in Taluva.
Overview
- Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
- The first player to build all their buildings of two types wins.
Tile: 3 hexagonal spaces; one
and two other terrain types from: , , , , .Buildings: temples
, towers , and hutsSettlement: a group of one or more buildings of the same colour on adjacent spaces.
Setup
- Each player receives , , and .
- 12 tiles per player are shuffled face-down into a draw pile.
Game play
Tile placement
- A tile is randomly selected.
- Select the space and orientation of .
Expand the landscape
Place the tile touching at least one edge of an existing 1st-level tile.
Volcanic eruption
- Place the on top of an existing .
- Must have in a different direction.
- Must have spaces under both its terrain spaces.
- Any covered are destroyed and remain out of play.
- Cannot destroy , or an entire settlement.
Building placement
Place buildings on empty terrain space(s) of any one terrain type (not
).Build a Hut
- Place on a 1st-level space not adjacent to any of your existing settlements.
Build a Temple
- Place adjacent to one of your existing settlements that occupies at least 3 spaces.
- Existing settlement must not already have a .
Build a Tower
- Place adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
- Existing settlement must not already have a .
Expand a settlement
- Place adjacent to one of your existing settlements on all spaces of that terrain type.
- 1st-level ⇨ , 2nd-level ⇨ , 3rd-level ⇨ etc.
- Cannot build more than available.
Game end
- The first player to build all buildings of two types wins immediately.
- Otherwise the game ends when there are no more tiles to play.
Tiebreaks
- Most
- Most
- Most
BGA tiebreak score = 1000 points /
+ 100 points / + 1 point /