Nova Luna
Noorkuu on uue alguse sümbol, suurepärane aeg millegi uue alustamiseks ja tuleviku planeerimiseks - ja see võtab hästi ka Nova Luna (lad. k. - noorkuu) mängu. Igas selle abstraktse plaatide asetamise mängu voorus pead uuesti tuleviku planeerimist alustama, arendades strateegiat, mis aitab kuurattal pakutavaga kohaneda.
Iga käigukorra ajal pead otsustama, milline uus plaat kuurattalt enda ette paigutada. Iga uus plaat toob uue ülesande, mida pead täitma hakkama. Selleks pead täidetava ülesande kõrvale asetama õige värviga plaate, aga mõistagi toovad need omakorda kaasa uusi ülesandeid. Iga kord kui ülesanne saab täidetud, saad selle tähistada ühega oma märkidest. Seega tee tarkasid otsuseid ja ole esimene, kes oma märkidest vabaneb.
Mängijate arv: 2 - 4
Mängu kestus: 14 mn
Keerukus: 2 / 5
Mängi Nova Luna ja 963 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.
Mängi Nova Luna ja 963 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.
Reeglite kokkuvõte
An abstract tile laying game from Uwe Rosenberg for 1 - 4 players. Theme is based on moon cycles.
Goal of the Game
The goal is to get and place tiles in your personal play area in order to satisfy the task requirements. Place 1 disc on a satisfied task. The player who places all (20) of their discs first wins - or if all of the tiles runs out, the player who has placed the most discs wins.
There are 68 tiles, 17 of each color.
Tiles and Tasks
There are 3 components to each tile. 1) The base color: Red, Blue, Turquoise and/or Yellow. 2) Time - The number in the upper left which is the 'time' and represents the number of spaces to move forward on the track when you take that tile. 3) Tasks - The other three corners of the tile show tasks, consisting of 1-4 dots in Red, Blue, Turquoise and/or Yellow.
In order to complete the task the tile must be adjacent to other tiles in the color of the dots (1 dot per color). If an adjacent tile has other adjacent tiles of the same color, they also count even if they are not directly adjacent to the task. This can be continued as desired. The color of the tile on which the task is written never counts.
A tile can be used to fulfil multiple tasks (even of the same tile), but only once per tile.
Once a task is completed, place one disc from the supply on it.
Player Turn
When it's your turn you select one of the 3 tiles after the moon-meeple. Empty spaces are ignored.
You place this tile in your play area next to another tile and move your player marker on the wheel by the number indicated on the top left corner of the chosen tile.
If that space is occupied, place your marker on top of the stack.
The next player will be the one whose marker is last (or on top if tied).
Refill the wheel
If there are less than 3 tiles on the wheel at the beginning of your turn you can refill the wheel.
Game End
If one player has placed all their discs, they win. If all the tiles are gone, the player with the most placed discs wins. In case of a tie, the one whose turn it would be next wins.