FIKA
Whether at work, in the evenings or over the weekend, “fika” is an integral part of Swedish life and is much more than just a coffee break. It’s about making space in your daily life to chat over a hot drink, as you nibble delicious pastries.
In Fika, you are a street café owner trying to outearn your competitor, by skillfully arranging the cards in your own café and manipulating those of your opponent, so that you can be the first to win two rounds.
Mängijate arv: 2
Mängu kestus: 25 mn
Keerukus: 3 / 5
Mängi FIKA ja 960 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.
Mängi FIKA ja 960 other games veebis.
Allalaadimine ei ole vajalik - mängi otse oma veebibrauseris.
Oma sõprade ja tuhandete mängijatega kogu maailmast.
Vaba. Tasuta.
Reeglite kokkuvõte
Overview
Win 2 Rounds by placing Coffee cards on your display, manipulating your and your opponent's previously played cards, and scoring objectives from your played cards at the end of a round
Turn
On a turn, both players pick a single card and reveal simultaneously
The player who played the higher number plays first (ties are resolved by the colour priority, which is chosen at the start by the players, the losing player of the last round picks first)
Your card is placed in your area and you may resolve its effect
Once one player has 5 cards, the other player can play up to 2 more to try to reach 5 and then the round ends (some cards may have been removed due to effects) The bonus 2 cards cannot affect the opponent as they are considered finished for the round and thus protected
Round Scoring
Each card has a scoring opportunity which can be fulfilled once only (e.g. if you have the opportunity for scoring 5 points for 2 same numbers next to each other, having 2 pairs does nothing extra)
If a deck card is placed between the players, this can either double or triple the scoring of that card as one edge shows 2 cups (for doubling) and the other edge shows 3 cups (for tripling)
The cards will state how they score, but for general purposes:
• White blank cards mean any colour
• Brown blank cards mean a specific colour of your choice
• White X cards means a specific number of your choice
• A curve underneath the cards means adjacent
• A Deck card means there needs to be a card face down in front of this card
The player with the highest score gains 1 Tip
If there's a tie, the player with the highest number of the primary colour gains the Tip
End Game
The game ends immediately when one player gains their second Tip and wins