Kõik teated
BGA koduleht
#13887: "UNDO function should be implemented on ALL games where it would not affect rules or play."
acknowledged: Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha
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Too many games have moves which require a single click. The example today was Targi. I accidentally pressed ‘keep card in hand’ instead of ‘play’. Fat finger syndrome! It was still my turn and I was helpless to rectify it. I had to discard 2 goods, will need to waste a move placing on ‘Noble’ space, and won’t receive the card advantages! That could easily throw the game for me. There would be no disadvantage having an undo option. It’s starting to put me off playing games on here, as a single error, such as this makes me want to immediately end the game.• mis on sinu veebilehitseja?
Safari v12
Aruande ajalugu
Manimal3010 • Arendajad ei ole seda soovitust veel analüüsinud:
nov 15 th 2019 10:13 • Work through all games systematically, because this for me, is the biggest thing putting me off the site.
adela82 • Arendajad ei ole seda soovitust veel analüüsinud:
apr 5 th 2020 20:48 • I guess this is one of the most controversial features needed on BGA. And I think it can be implemented very easily.
The controversial is how ethical is to undo mistakes in the game because you find out a more advantageous move or because a real mistake using the mouse or understanding the interface.
The BGA has already implemented two features that can be used for the undo feature:
1. A log/history that allows you to see and replay a whole game or from a point when you miss some move
2. A dialog to ask all players to choose a change that affects to the whole game (changing a real-time game to turns or decide to leave the game without penalties)
If you mix both (by adding a button in the log sentence which says "ask everyone to undo movements from here" along with the "replay from here"), you can have an undo feature that meets the user who needs to fix the mistake and solves the controversial issues because everyone needs to agree to move the game to the point in the history asked. It's as easy as to erase the moves on the DB and made a reload on evrey users' pages
The playes who asked for the undo, needs to explain themself in order to make others agree, and the rest can disagree easily if they complain. In addition, I would add information to the user about how often they use this feature, as the "leave the game" information you have on every user.
Maybe before this COVID 19 times users most play with anonymous players, but in few weeks I always play with friends, while we talk on mics or even seeing each other on video, and sometime someone let us know that made a mistake and is not able to perform an undo action. This feature would have been great on some moments
The controversial is how ethical is to undo mistakes in the game because you find out a more advantageous move or because a real mistake using the mouse or understanding the interface.
The BGA has already implemented two features that can be used for the undo feature:
1. A log/history that allows you to see and replay a whole game or from a point when you miss some move
2. A dialog to ask all players to choose a change that affects to the whole game (changing a real-time game to turns or decide to leave the game without penalties)
If you mix both (by adding a button in the log sentence which says "ask everyone to undo movements from here" along with the "replay from here"), you can have an undo feature that meets the user who needs to fix the mistake and solves the controversial issues because everyone needs to agree to move the game to the point in the history asked. It's as easy as to erase the moves on the DB and made a reload on evrey users' pages
The playes who asked for the undo, needs to explain themself in order to make others agree, and the rest can disagree easily if they complain. In addition, I would add information to the user about how often they use this feature, as the "leave the game" information you have on every user.
Maybe before this COVID 19 times users most play with anonymous players, but in few weeks I always play with friends, while we talk on mics or even seeing each other on video, and sometime someone let us know that made a mistake and is not able to perform an undo action. This feature would have been great on some moments
Sugs • Arendajad ei ole seda soovitust veel analüüsinud:
apr 14 th 2020 21:19 • Great suggestion by adela82! I'll add one more suggestion:
A lighter approach implementation-wise (possibly, depending on the API framework for boardgame implementations — something I haven't yet but will be looking at soon) might be to provide a user-settable option to confirm single-click actions. This would be a deep change obviously, so might not be feasible.
However, it would be useful even if the option was simply global for the user across all games/actions (for frequent mis-clickers), but especially useful if the option could be set per game or even specific actions or action classes.
The lack of undo is a particularly big problem for games where hovering for popup information is common... especially on mobile where a hover is often an accidental click.
A lighter approach implementation-wise (possibly, depending on the API framework for boardgame implementations — something I haven't yet but will be looking at soon) might be to provide a user-settable option to confirm single-click actions. This would be a deep change obviously, so might not be feasible.
However, it would be useful even if the option was simply global for the user across all games/actions (for frequent mis-clickers), but especially useful if the option could be set per game or even specific actions or action classes.
The lack of undo is a particularly big problem for games where hovering for popup information is common... especially on mobile where a hover is often an accidental click.
compte obelète • Arendajad ei ole seda soovitust veel analüüsinud:
juuni 6 th 2020 19:41 • Maybe that go in some games (if the host want, or want not to activated)
bt27uk • Arendajad ei ole seda soovitust veel analüüsinud:
juuli 19 th 2020 10:27 • Undo would have saved me many the time, which is why I'm voting for this suggestion.
In terms of implementation, I really liked the option, as a player, to enable Undo for myself, which is offered in Teotihuacan. When we played that, 3 of us chose the undo option, and one said "Ugh. I'm not doing that". Great that we could do what suited each of us. (Admittedly, on of the players who chose that option kept forgetting to confirm he really wanted to take that move, but hey-ho, you can't win 'em all. :-) )
For games where a player could gain some advantage from foreknowledge if they chose to undo the current action, maybe there could be a game-level setting to allow actions to be undone or not. (As also mentioned in the comment above from June 6, 2020). I think I've seen that on a few games already, although I can't recall which ones. If we take a very simple example: Potion Explosion. If I mistakenly click on "Get Help" instead of "Take ingredient", or vice versa, I may see the marbles further up the track and potentially gain from that knowledge. When I play with friends, I really don't care. I'm happy for people to be able to take back their move despite this. However, when I play with people I don't know, maybe I'd be more conservative about that. So a table-level configuration would be really useful in a case like this.
In terms of implementation, I really liked the option, as a player, to enable Undo for myself, which is offered in Teotihuacan. When we played that, 3 of us chose the undo option, and one said "Ugh. I'm not doing that". Great that we could do what suited each of us. (Admittedly, on of the players who chose that option kept forgetting to confirm he really wanted to take that move, but hey-ho, you can't win 'em all. :-) )
For games where a player could gain some advantage from foreknowledge if they chose to undo the current action, maybe there could be a game-level setting to allow actions to be undone or not. (As also mentioned in the comment above from June 6, 2020). I think I've seen that on a few games already, although I can't recall which ones. If we take a very simple example: Potion Explosion. If I mistakenly click on "Get Help" instead of "Take ingredient", or vice versa, I may see the marbles further up the track and potentially gain from that knowledge. When I play with friends, I really don't care. I'm happy for people to be able to take back their move despite this. However, when I play with people I don't know, maybe I'd be more conservative about that. So a table-level configuration would be really useful in a case like this.
TAdams_18 • Arendajad ei ole seda soovitust veel analüüsinud:
okt 22 nd 2020 21:27 • An undo function would really be great. I would suggest an undo function only when the move you are trying to undo didn't reveal any new information. Obviously you shouldn't be able to draw a blind card and then undo it if you didn't like it and do something else, but for simple button clicks, undo really is necessary. Maybe making a confirmation screen when doing something that can't be undone would be a good suggestion as well.
janezy • Arendajad ei ole seda soovitust veel analüüsinud:
nov 1 st 2020 20:25 • I agree that undo would be good. More than once, the system has registered a neighboring space as the one I clicked and I lost a game as a result. I wholly agree with those that say you could implement something to poll the table participants to see if they agree with an undo. It wouldn't be fair to allow people to do it once they notice a better move, but likewise it's not fair to not allow a move change if it is a mistake that never would have happened in a tactile setting with real game pieces.
Stash • Arendajad ei ole seda soovitust veel analüüsinud:
nov 5 th 2020 1:33 • Just a confirmation & cancel buttons at end of turn as is already in play in some games, would improve those games with multi-choice interdependent combination moves in a single turn, where the last move you planned is no longer or was never possible, and the turn seems impossible to complete, so you must waste a meeple, in order to finalise your turn, as in Troyes.
Where as Russian Railways gets this right with long interconnected multi-stage turns, highlighting options after each choice, then allowing you to confirm or cancel. So much better while still learning the game, or moments of vagueness during a long, turn based game.
Where as Russian Railways gets this right with long interconnected multi-stage turns, highlighting options after each choice, then allowing you to confirm or cancel. So much better while still learning the game, or moments of vagueness during a long, turn based game.
BruceGee • Arendajad ei ole seda soovitust veel analüüsinud:
nov 11 th 2020 23:05 • I would love to see this in Mr. Jack. Games that have it, like Through the Ages or Mapmaker or many others, are just so much better.
I would rather play against somebody who is playing their best game than beat someone just because they goofed.
I would rather play against somebody who is playing their best game than beat someone just because they goofed.
8xx • Arendajad ei ole seda soovitust veel analüüsinud:
dets 28 th 2020 20:51 • hi
to me an undo could be great, especially when playing with friends.
when playing with people we don't know, I believe there should be some limitations: maybe max 1 undo per game? this limitation could avoid opening bad behaviors...
In any case, to me, undo last move needs the acknowledge of all participants of the game.
my 2 cents
cheers
to me an undo could be great, especially when playing with friends.
when playing with people we don't know, I believe there should be some limitations: maybe max 1 undo per game? this limitation could avoid opening bad behaviors...
In any case, to me, undo last move needs the acknowledge of all participants of the game.
my 2 cents
cheers
mauerpower • Arendajad ei ole seda soovitust veel analüüsinud:
veebr 13 th 2021 13:57 • I disagree. I have made the occasional error that I momentarily wished I could undo, but the lack of constantly being required to confirm every single one of my actions is one reason I play here regularly and basically never at a similar game site that starts with y. I don't want to have to make a million more clicks to get through a game. I'll gladly put up with having to live with an occasional screw-up on my part instead.
franco8a • Arendajad ei ole seda soovitust veel analüüsinud:
märts 29 th 2021 2:33 • An undo option would be great. Probably with the option to be accepted by other players. Sensitive pad mouses, unintentional clicks and other situations make that a necessity.
FlyingArrow • Arendajad ei ole seda soovitust veel analüüsinud:
apr 6 th 2021 0:47 • When zooming in on the cell phone is registered as a click... ugh.
BrenBarn • Arendajad ei ole seda soovitust veel analüüsinud:
apr 19 th 2021 0:19 • 1.5 years and this suggestion still "hasn't been analyzed by the developers"? There should be a systemwide mechanism that automatically applies to all games, in which any undo can be allowed as long as all players agree, just like how abandon-game currently works. More game-specific undo mechanisms would be cool too but it seems like all the pieces are in place for a simple system that would automatically work for any game.
NateStraight • Arendajad ei ole seda soovitust veel analüüsinud:
mai 11 th 2021 13:33 • Yes please. It’s the most glaring flaw throughout the site. At a bare minimum (which would fix 90% of issues) have a default “confirm” / “restart turn” selection at the end of turns in all games where there is no hidden info revealed during a turn
Kristy234 • Arendajad ei ole seda soovitust veel analüüsinud:
juuli 26 th 2021 14:21 • In some other online games I've played, there is an undo button that sends a request to the other players saying "Player X would like to undo". All players must click 'accept' for the undo to proceed. This could help with the worry that it could be abused.
Chopperrette • Arendajad ei ole seda soovitust veel analüüsinud:
aug 1 st 2021 7:54 • I would suggest also : add undo OR make bigger buttons / change the layout of buttons...
My friend and I played regularly to 7 Wonders Duel and sometimes on its tablet he missed the right button and he is really frustrated....
In this game (7WD) maybe it would be better if the 3 buttons were aligned in only one line and have a square shape!
My friend and I played regularly to 7 Wonders Duel and sometimes on its tablet he missed the right button and he is really frustrated....
In this game (7WD) maybe it would be better if the 3 buttons were aligned in only one line and have a square shape!
MrCab • Arendajad ei ole seda soovitust veel analüüsinud:
aug 3 rd 2021 13:01 • Undo options within a turn would be the best. Pretty much everyone has played a game where someone at the table says "wait that doesn't work that way" and it changes the resulting move.
Marquis de Fuzz • Arendajad ei ole seda soovitust veel analüüsinud:
aug 9 th 2021 11:07 • I was going to suggest mostly the same as adela82 as far as implementation. This would be great playing with friends that could even be allowed when some information was revealed. Even in games where you have to confirm moves; sometimes you get in the habit of clicking confirm even though you really made an obvious mistake whatever the reason. (I have confirmed oopsies more than once.)
I recently did such a silly thing when playing a week long turn-based game - cost the game.
The rollback option would also allow for correction of some implementation bugs. For example Welcome To Las Vegas has a bug when taking certain action on phone under certain conditions. If we could rollback, then action could be taken on PC to avoid the bug.
I recently did such a silly thing when playing a week long turn-based game - cost the game.
The rollback option would also allow for correction of some implementation bugs. For example Welcome To Las Vegas has a bug when taking certain action on phone under certain conditions. If we could rollback, then action could be taken on PC to avoid the bug.
schmanthony • Arendajad ei ole seda soovitust veel analüüsinud:
aug 19 th 2021 16:12 • There is nothing "unethical" about undoing any action *while it's still your turn*. Please implement this across all games.
betsys99 • Arendajad ei ole seda soovitust veel analüüsinud:
sept 5 th 2021 22:21 • Desperately agree!
Especially in backgammon it is very easy to hit the wrong point and there is no way to make a correction.
Splendor has a 'start turn over' button - it would be great if all games had that!
Especially in backgammon it is very easy to hit the wrong point and there is no way to make a correction.
Splendor has a 'start turn over' button - it would be great if all games had that!
betsys99 • Arendajad ei ole seda soovitust veel analüüsinud:
sept 5 th 2021 22:23 • ps reading the notes I can see that this would not make sense on a game where cards are revealed - but for a game like backgammon it makes a lot of sense
MrCab • Arendajad ei ole seda soovitust veel analüüsinud:
sept 6 th 2021 17:27 • There's nothing even unethical about the option to undo being available for any unranked game. Friends at a table misplace or say "oh wait" all the time. It's REALLY hampering this web site that entire games amongst friends are effectively wasted because of phone screen real estate.
(ranked games are obviously a whole different story, but in general yes, if no new information is revealed, or if a game had a meaningful delay between the turn ending and locking in the move, why not?)
(ranked games are obviously a whole different story, but in general yes, if no new information is revealed, or if a game had a meaningful delay between the turn ending and locking in the move, why not?)
shrouded figure • Arendajad ei ole seda soovitust veel analüüsinud:
okt 6 th 2021 16:53 • One problem with UNDO is that people can and do abuse it to circumvent being out of time (clicking random things and undoing them count as as actions so you can't expel the player for 'inactivity').
I have nothing against UNDO, in fact it should be very welcome especially in games like Seasons. Just that there should also be mechanisms to prevent people abusing UNDO.
I have nothing against UNDO, in fact it should be very welcome especially in games like Seasons. Just that there should also be mechanisms to prevent people abusing UNDO.
Tybus913 • Arendajad ei ole seda soovitust veel analüüsinud:
okt 15 th 2021 16:42 • I voted for this, but I also feel it would get more traction if you filed specific reports under the game pages. They can't just magically make an UNDO button for every gamr at once. Since each has different rules, they have to do it one at a time.
gwaedin • Arendajad ei ole seda soovitust veel analüüsinud:
nov 4 th 2021 9:23 • Totally agree. Just possibly compromised a game of Carcassone because I misclicked and put a meeple on a field instead of a road. Worst thing is if it happens in longer games like Terra Mystica.
I see no point in the objection about the time counter, since in my opinion it should not be reset when you do moves. A possible implementation to avoid games getting stuck is to have a timer (20-30 secs) starting after you do your move. If you don't undo it by then, the move is permanent. That would not require additional clicks or taps from people who are very precise and don't worry about this stuff, but would save many games for people who misclick or mistap (maybe because they play over small screens).
I see no point in the objection about the time counter, since in my opinion it should not be reset when you do moves. A possible implementation to avoid games getting stuck is to have a timer (20-30 secs) starting after you do your move. If you don't undo it by then, the move is permanent. That would not require additional clicks or taps from people who are very precise and don't worry about this stuff, but would save many games for people who misclick or mistap (maybe because they play over small screens).
ermocito • Arendajad ei ole seda soovitust veel analüüsinud:
nov 24 th 2021 16:04 • Misclicks have NO analogy to live game play. The problem is greatly aggravated when playing a turn based game that lasts weeks against people around the world where your timer starts counting at 3am. I will be making an additional donation if the situation improves.
incredibul • Arendajad ei ole seda soovitust veel analüüsinud:
nov 25 th 2021 13:48 • It's just bad user experience design to not offer undo. Even highly competitive real life game DOTA offers this. uxdesign.cc/always-have-a-back-button-4007e124cefa
The fairness argument doesn't hold true. In a real life game, you have a much more direct interaction with the board state. For example, you actively put ressources aside, place something on a board. On top of that your screen size is an entire living room table. In complex games, there is often no way to show the impact that will happen on the board with a simple button (as an example, in Gaia Project, you are asked with a button press if you want to upgrade to Academy left or Academy right. Yes, it's an user error to chose the wrong one, but it would just not happen in Real Life because you would take the physical piece into your hand. There is a lot of scrolling involved to really make sure you are doing the right thing.
I'd say almost all of the errors in my game group (that moved from a real life pre-covid game group to a digital one) would just never happen in the real world.
Also, while I can see that competitive players might (wrongly, IMHO, because of the "would not happen in RL" argument above) think an undo feature is cheating, I am pretty sure that with the pandemic, BGA got a lot of new users that actually play with their friends. I might add that my gaming group is highly competitive and suffers from high Analysis Paralysis because of that (as we always try new games), and the no undo policy aggravates the problem to the point that we usually avoid games with no UNDO.
The fairness argument doesn't hold true. In a real life game, you have a much more direct interaction with the board state. For example, you actively put ressources aside, place something on a board. On top of that your screen size is an entire living room table. In complex games, there is often no way to show the impact that will happen on the board with a simple button (as an example, in Gaia Project, you are asked with a button press if you want to upgrade to Academy left or Academy right. Yes, it's an user error to chose the wrong one, but it would just not happen in Real Life because you would take the physical piece into your hand. There is a lot of scrolling involved to really make sure you are doing the right thing.
I'd say almost all of the errors in my game group (that moved from a real life pre-covid game group to a digital one) would just never happen in the real world.
Also, while I can see that competitive players might (wrongly, IMHO, because of the "would not happen in RL" argument above) think an undo feature is cheating, I am pretty sure that with the pandemic, BGA got a lot of new users that actually play with their friends. I might add that my gaming group is highly competitive and suffers from high Analysis Paralysis because of that (as we always try new games), and the no undo policy aggravates the problem to the point that we usually avoid games with no UNDO.
Meeplelover • Arendajad ei ole seda soovitust veel analüüsinud:
nov 28 th 2021 20:43 • Hating this game at the moment. I have a great strategy and then misclick or something and my whole game falls apart
Ed12 • Arendajad ei ole seda soovitust veel analüüsinud:
dets 21 st 2021 14:44 • My only addition is to urge you, guys, to take action as soon as possible. It has happened to so many people, ruined so many games! ^-(( How much longer are you going to wait before you finally introduce this "undo" option in ALL games?! It's really becoming no fun to play like that and lose because of your site programming rather than through my own mistakes. It's SO frustrating that I am really considering withdrawing my support from BGA...
P.S. The specific problem this time? The exchange port in "Clans of Caledonia".
The system doesn't allow you to see both exchanges but urges to confirm after the first one. Once you do, the second exchange is just wasted!
P.S. The specific problem this time? The exchange port in "Clans of Caledonia".
The system doesn't allow you to see both exchanges but urges to confirm after the first one. Once you do, the second exchange is just wasted!
youngathearttx • Arendajad ei ole seda soovitust veel analüüsinud:
dets 31 st 2021 8:26 • Backgammon is a good example of where a 'undo' option -or- a confirm or cancel option would increase playability for both players equally.
chuksi • Arendajad ei ole seda soovitust veel analüüsinud:
jaan 6 th 2022 12:46 • I think that it's not about undoing your moves as much as about confirming that what you did was what you intended to do. I wouldn't like people undoing their moves in general, but as misclicks happen and as sometimes the UI allows for non-logical way of paying for actions(the best example being when you dig with 3 workers in Terra Mystica instead of using the free dig from the round bonus card - if that happens to your opponent when playing with friends, it's a downer for everyone).
Just because of such situations the 'confirm action' in most situations would be great.
For me the misclick is a bit like touching the board in the wrong place in real life - that doesn't commit you to a move there and it shouldn't do that online. I don't really see a downside to it other than everyone playing games a little bit slower due to more clicks needed. But surely that is a price worth paying? Surely there are more misclicks and ruined games(not just for the one misclicking, but also for others as the balance of the game changes when someone isn't taking it seriously or trying their best to win) than the 'lost time' due to confirmations would be.
Just because of such situations the 'confirm action' in most situations would be great.
For me the misclick is a bit like touching the board in the wrong place in real life - that doesn't commit you to a move there and it shouldn't do that online. I don't really see a downside to it other than everyone playing games a little bit slower due to more clicks needed. But surely that is a price worth paying? Surely there are more misclicks and ruined games(not just for the one misclicking, but also for others as the balance of the game changes when someone isn't taking it seriously or trying their best to win) than the 'lost time' due to confirmations would be.
Jekka • Arendajad ei ole seda soovitust veel analüüsinud:
jaan 23 rd 2022 20:42 • there should be "undo with players permission" on ALL cases.
SimplicatusGames • Arendajad ei ole seda soovitust veel analüüsinud:
veebr 26 th 2022 17:28 • Yes, undo is needed to avoid fat finger syndrome. Some games have this, and it only works when you didn't reveal hidden info or in other cases an undo would affect the game. This needs to be implemented all over. Thank you for considering this.
It's a huge job obviously, so if it's not possible, then perhaps adding a "confirm move" dialogue across the board is a simpler way of achieving the same purpose of stopping wrong moves.
It's a huge job obviously, so if it's not possible, then perhaps adding a "confirm move" dialogue across the board is a simpler way of achieving the same purpose of stopping wrong moves.
Un_Barbu • Arendajad ei ole seda soovitust veel analüüsinud:
veebr 28 th 2022 9:11 • I have face this trouble of fat finger on Quarto and and other games.
When the wrong move do not reveal a new element in the game, having an "undo button with player(s) permission" will help.
Thank you.
When the wrong move do not reveal a new element in the game, having an "undo button with player(s) permission" will help.
Thank you.
friend_of_stomach • Arendajad ei ole seda soovitust veel analüüsinud:
märts 9 th 2022 15:34 • My friends and I have had this issue with Clans of Caledonia. This is a service we pay for so we shouldn't have games in which we've invested sometimes hours ruined by a misclick.
PLEASE PLEASE I BEG YOU implement undos for all turns one way or another!
PLEASE PLEASE I BEG YOU implement undos for all turns one way or another!
MrBeardy • Arendajad ei ole seda soovitust veel analüüsinud:
märts 16 th 2022 17:56 • Ditto. So many games would benefit from this. It works great in splendour and azul, why can't backgammon, connect4, lucky numbers etc be given a similar 3 second confirm/undo option?
GSPhoenix • Arendajad ei ole seda soovitust veel analüüsinud:
märts 22 nd 2022 23:07 • Emphatic agreement. For me the biggest issue for this is Backgammon. Especially on the phone, it's too easy to click in the wrong place. Confirm and Undo would fix that.
The way it works in Century is great: you have a few seconds to click confirm or cancel, then it moves on.
The way it works in Century is great: you have a few seconds to click confirm or cancel, then it moves on.
gtink6792 • Arendajad ei ole seda soovitust veel analüüsinud:
apr 21 st 2022 16:12 • I would love to l see this feature added to more games more specifically terra mystica. So many times have I get fingered a button, picked an option out of order, or changed my mind about trying to do something. But once you commit to a button that's it. The only time it asks to make sure is when you pass your turn. Something like how tzolkin does it by resetting your turn would be awesome. It would allow people to try and play out the best possible turn for themselves and then finally be able to commit to it by hitting confirm.
BillyBullet • Arendajad ei ole seda soovitust veel analüüsinud:
I can't report anything, always the error message. where is the support???????
mai 30 th 2022 4:23 • I can't report anything, always the error message. where is the support???????
BillyBullet • Arendajad ei ole seda soovitust veel analüüsinud:
mai 30 th 2022 4:26 • I can't report anything, always the error message. what is the tech support link???
User Already Exists • Arendajad ei ole seda soovitust veel analüüsinud:
juuni 2 nd 2022 19:09 • Hex added this feature a long time ago. Players must confirm each move. It has greatly reduced the number of misclicks. It is done client-side, so that the other players don't see the move until it is confirmed.
In Connect 4, there is a user-selectable option to turn on move confirmations. It is off by default. It is done server-side, so sometimes you see your opponent make a move, then take the move back. I find this annoying. I would prefer if I didn't see my opponent's move until they have confirmed it.
I believe the main problem with adding this to more games is that it needs to be done on a game-by-game basis.
In Connect 4, there is a user-selectable option to turn on move confirmations. It is off by default. It is done server-side, so sometimes you see your opponent make a move, then take the move back. I find this annoying. I would prefer if I didn't see my opponent's move until they have confirmed it.
I believe the main problem with adding this to more games is that it needs to be done on a game-by-game basis.
Veddit • Arendajad ei ole seda soovitust veel analüüsinud:
juuni 13 th 2022 10:17 • Could just be a client side modal without showing the effect of the change. I think its more on the developer training & guidance on what approach BGA takes. It definitely the most problematic on a phone, I doubt many people have done this fat finger type issue with a mouse.
GleepWerp • Arendajad ei ole seda soovitust veel analüüsinud:
juuni 15 th 2022 13:27 • This would be an extremely easy-to-use tool for bad sports to annoy people with. Impossible to prove. Also just a game
Livini • Arendajad ei ole seda soovitust veel analüüsinud:
juuli 6 th 2022 16:21 • What about solo games? In solo games, this would not affect karma or other players, but it will prevent annoying misclicks. I would love to see an undo button for solo games, especially more complicated games like Gaia Project.
Jacky50 • Arendajad ei ole seda soovitust veel analüüsinud:
aug 6 th 2022 9:00 • Yucata has undo option at ALL games, that is fantastic, why not here! When you play a game at home then you also "undo" sometimes.
JhonnaNiver • Arendajad ei ole seda soovitust veel analüüsinud:
aug 8 th 2022 3:46 • Yes, I fat finger moves when playing BGA on my phone, an UNDO button or RESTART turn would be an excellent feature!
SilentNSly • Arendajad ei ole seda soovitust veel analüüsinud:
sept 9 th 2022 7:09 • I sometimes play on my phone, and due to small buttons accidentally click wrongly sometimes. I would really like the UNDO feature to be added to more games.
Mickael • Arendajad ei ole seda soovitust veel analüüsinud:
sept 9 th 2022 14:28 • Undo option, or confirm button (like Splendor or Azul) should be on most games. For example, when playing Chakra on mobile, it's very easy to clic on the wrong token.
Fletcheese • Arendajad ei ole seda soovitust veel analüüsinud:
okt 13 th 2022 5:35 • This is not something that can be fixed at a site wide level. I have no idea why this ticket still exists. Create specific tickets for the games that are lacking undos for the specific scenarios where it's common to make a mistake and those developers can consider implementing it.
Photios • Arendajad ei ole seda soovitust veel analüüsinud:
okt 15 th 2022 19:12 • agree with undo and 3-5 sec thinking time
howlingbaboon • Arendajad ei ole seda soovitust veel analüüsinud:
okt 31 st 2022 21:18 • Khronos needs one, the lack of one is putting off some new players I think
Mazarin26 • Arendajad ei ole seda soovitust veel analüüsinud:
nov 7 th 2022 13:27 •
nov 8 th 2022 9:50 • Fletcheese, what CAN be fixed at a site wide level is to have a policy that undos must be available for all games. New games should not be allowed out of Beta without an undo ability. Older games should be revised to include undos- This again will have to be site level, to get programmers back onto 'finished' games. Your comment says 'developers can consider' implementing it. It should be 'required' not 'considered'
Dan Loeb • Arendajad ei ole seda soovitust veel analüüsinud:
dets 5 th 2022 3:07 • In backgammon you are required to take all of your moves if you can, so if you use a die (or 2 or 3) and find yourself unable to use the remaining dice, then if there was an alternative way to play the earlier dice you are actually REQUIRED to do so. This means that legal play REQUIRES at least the ability to undo a move which is not complete (using all 2 or "4" dice).
Apreche • Arendajad ei ole seda soovitust veel analüüsinud:
jaan 7 th 2023 15:53 • I read the BGA Undo Policy after being frustrated at the lack of undo in several games. I want to say that I strongly disagree with it.
If you look at 18xx.games they allow infinite undoing and redoing. You can even undo other player's turns, and it's never a problem. Quite the contrary, it's a godsend. You can experiment and try out all sorts of different moves to see how they look before you commit. You can even clone a game in progress to experiment with it and examine potential future scenarios.
That's how people play board games in real life. They move pieces around to see how different scenarios are going to look before they declare one of them to be their final and official move. On BGA one mis-click or mis-tap and your entire game is ruined. It's extremely frustrating and ruins otherwise wonderful games.
I understand there are situations where previously hidden info will be revealed, so you can't really undo backwards as that would be cheating. That's fine. What you do is let players undo and redo all they want, but right before a secret is about to be revealed, you have a separate confirmation button. That way you can't mis-click. You can play on the board all you want, and you have to click a separate special end turn button to go past the point of no return.
I also understand some people are playing for-serious ranked competition on here. That's fine. Disable undo in those games if you have to. But in a non-serious game, especially a private game with friends only, there's no reason for infinite undoing to not be an option.
If you add proper and complete undo/redo I will pay for this site and play a lot of games here. Otherwise, personally, I just can't deal with it.
If you look at 18xx.games they allow infinite undoing and redoing. You can even undo other player's turns, and it's never a problem. Quite the contrary, it's a godsend. You can experiment and try out all sorts of different moves to see how they look before you commit. You can even clone a game in progress to experiment with it and examine potential future scenarios.
That's how people play board games in real life. They move pieces around to see how different scenarios are going to look before they declare one of them to be their final and official move. On BGA one mis-click or mis-tap and your entire game is ruined. It's extremely frustrating and ruins otherwise wonderful games.
I understand there are situations where previously hidden info will be revealed, so you can't really undo backwards as that would be cheating. That's fine. What you do is let players undo and redo all they want, but right before a secret is about to be revealed, you have a separate confirmation button. That way you can't mis-click. You can play on the board all you want, and you have to click a separate special end turn button to go past the point of no return.
I also understand some people are playing for-serious ranked competition on here. That's fine. Disable undo in those games if you have to. But in a non-serious game, especially a private game with friends only, there's no reason for infinite undoing to not be an option.
If you add proper and complete undo/redo I will pay for this site and play a lot of games here. Otherwise, personally, I just can't deal with it.
PhotoJoe • Arendajad ei ole seda soovitust veel analüüsinud:
märts 1 st 2023 2:18 • PLEASE, YES PLEASE.
Yucata, a site without any major gaming company behind it, has been able to do this for over 20 years. BGA, with a significant backer and a good supply of cash from premium subscribers, should be able to do the same.
Yucata, a site without any major gaming company behind it, has been able to do this for over 20 years. BGA, with a significant backer and a good supply of cash from premium subscribers, should be able to do the same.
SmilingDevil • Arendajad ei ole seda soovitust veel analüüsinud:
märts 11 th 2023 9:56 • Seems a lot of us have some undoing to do
Pls look into the following
Carcassonne controls: boardgamearena.com/bug?id=33548
Abalone controls: boardgamearena.com/bug?id=83281
Pls look into the following
Carcassonne controls: boardgamearena.com/bug?id=33548
Abalone controls: boardgamearena.com/bug?id=83281
GeorgiaNative • Arendajad ei ole seda soovitust veel analüüsinud:
mai 20 th 2023 22:54 • I agree with the recommendation for several games.
bidouilIe • Arendajad ei ole seda soovitust veel analüüsinud:
juuni 9 th 2023 11:41 • Well, to me that's obvious like in real game: if you play to learn, to improve, or even just for fun, you can do this IRL, as far as every player agree. "Let's see how it would have been if there we did that rather than this", etc. It allows to try some new ideas, to play with less pressure when learning, etc.
But, that's also obivous that when there is something to earn from the game, undo is just the straight way to cheat and win. Hence why above I talked about "learn, improve, fun".
So at least in training mode, it should be everywhere! To me that's a mandatory part of training. You don't want to play hundred of games just to get back to this unusual configuration you just met and see if this other way you hesitated to take may have been better to term.
Think poker: you can play just for fun and then do how and what you want from table agrement. But if you're about to play for real money, then any error is a real error which really cost. That's on table beginning, and only then, that you can chosse if you want to take real risk. If there is no risk, there should be no gain.
To me that's a more general point around (mean: on BGA): there should be two game modes everywhere.
- a very strict one allowing to earn and lose points, means no talk, no abandon, no undo, ie disabling any way that could allow to cheat!
- a very permissive one allowing to just enjoy and/or improve, means no gain, ie enabling any thing that could allow to take pleasure and experience without pressure!
If undo has to be allowed even on non training mode, it definitely and at least should cancel any scoring , or even come with a malus (as should be abandon, another stuff divinding people), but even that is kind of "cheating".
But, that's also obivous that when there is something to earn from the game, undo is just the straight way to cheat and win. Hence why above I talked about "learn, improve, fun".
So at least in training mode, it should be everywhere! To me that's a mandatory part of training. You don't want to play hundred of games just to get back to this unusual configuration you just met and see if this other way you hesitated to take may have been better to term.
Think poker: you can play just for fun and then do how and what you want from table agrement. But if you're about to play for real money, then any error is a real error which really cost. That's on table beginning, and only then, that you can chosse if you want to take real risk. If there is no risk, there should be no gain.
To me that's a more general point around (mean: on BGA): there should be two game modes everywhere.
- a very strict one allowing to earn and lose points, means no talk, no abandon, no undo, ie disabling any way that could allow to cheat!
- a very permissive one allowing to just enjoy and/or improve, means no gain, ie enabling any thing that could allow to take pleasure and experience without pressure!
If undo has to be allowed even on non training mode, it definitely and at least should cancel any scoring , or even come with a malus (as should be abandon, another stuff divinding people), but even that is kind of "cheating".
Stuff by Bez • Arendajad ei ole seda soovitust veel analüüsinud:
juuli 5 th 2023 13:23 • If it's still my turn, and I haven't seen any new information or rolled any dice, then I can't imagine any competitor feeling sad that I can undo.
I think this should be an OPTION in all games.
Certainly, there've been so many times I've clicked in the wrong place and on a phone it'd be basically unplayable without undo imo.
I think this should be an OPTION in all games.
Certainly, there've been so many times I've clicked in the wrong place and on a phone it'd be basically unplayable without undo imo.
menettm • Arendajad ei ole seda soovitust veel analüüsinud:
juuli 6 th 2023 18:18 • Playing on mobile at TTR, I have lost a game because the screen that I have touched have move from horizontal to vertical and I touch not where I wanted.
The following player have taken a very long time to play after me.
If UNDO was present, I will have do it and not lose the game and not disturbed the others players.
It is not the first time, with mobile that I lose because the zone touched on screen was not really where I want to play...
In all that cases UNDO will have permit to play again in the right place...
I hope that we will have this UNDO action in the future, not to use it every day.
I will have used it less than once by month since I play on BGA if it existed.
The following player have taken a very long time to play after me.
If UNDO was present, I will have do it and not lose the game and not disturbed the others players.
It is not the first time, with mobile that I lose because the zone touched on screen was not really where I want to play...
In all that cases UNDO will have permit to play again in the right place...
I hope that we will have this UNDO action in the future, not to use it every day.
I will have used it less than once by month since I play on BGA if it existed.
RonaldMelodie • Arendajad ei ole seda soovitust veel analüüsinud:
juuli 19 th 2023 10:26 • I would prefer a CONFIRM button or likewise in any situation. Some games already have this.
nccc • Arendajad ei ole seda soovitust veel analüüsinud:
aug 26 th 2023 0:56 • Sorry this is impossible since u can't make an UNIVERSAL UNDO button.
Different games have different devs, so if u really want an undo button, it has to work seperately.
Different games have different devs, so if u really want an undo button, it has to work seperately.
Sjarmtrollet • Arendajad ei ole seda soovitust veel analüüsinud:
sept 2 nd 2023 14:47 • Requires a lot of work on part of all devs. Makes it possible for people to waste time by testing all sort of things. Misclicks are easier fixed by changing the interface so it's easier for touch screens.
lordalx • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 5 th 2023 14:59 • Implementing the undo features can be challenging, especially for volunteer development.
However, it's now part of our guidelines for most premium games.
However, it's now part of our guidelines for most premium games.
realarya • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 5 th 2023 16:15 • Is there some reason why universal undo is not possible? We have universal "skip players who are out of time", and universal "vote to abandon game" and universal "view game from the point of a specific move", don't we?
tchobello • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 9 th 2023 0:27 • @realarya,
skip players, vote to abandon are BGA features about the players.
undo a move is specific to the game itself and rely on the developer as game rules are involved...
skip players, vote to abandon are BGA features about the players.
undo a move is specific to the game itself and rely on the developer as game rules are involved...
youngathearttx • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 20 th 2023 4:42 • I would agree that a simple undo button would prevent many unintentional clicks, greatly improving the fairness and the enjoyment of the gameplay. Please developers?
cigma • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
okt 5 th 2023 14:33 • duplicate: boardgamearena.com/bug?id=100411
chocline • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
okt 7 th 2023 14:16 • J 'ai été éjecté du jeu de belote alors que c'était un autre joueur en attente. Le partenaire qui jouait avec moi, a constaté la même chose... j'ai donc subi un baisse de mon score et je suis tombé à 90% ...
Comme cela est du un bug de BGA,, j'aimerai que vous fassiez le nécessaire pour rétablir la situation.
Cordialement
Comme cela est du un bug de BGA,, j'aimerai que vous fassiez le nécessaire pour rétablir la situation.
Cordialement
fellowmartian • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
veebr 20 th 2024 9:45 • Nippon and Blood Rage are two that could sorely use this.
To me it seems like the anti voices here are in a minority here, hence this being the most upvoted suggestion. The timer is there already to stop too much mucking about, whether it's thinking, or undoing something because -- as somebody says above -- you're doing a complex, multi-part move and the last part doesn't work how you thought it did, rendering the whole move pointless or actively game-ruining. If you want less, you can play fast games. Worst case, it can be added as a tick-box (opt-out, not opt-in please!), and you can untick it.
The reality is that in newer premium games like Pax Pamir, Ark Nova and Barrage, these systems have been implemented, and almost everyone I speak to thinks it's for the better. It's now part of policy moving forwards. Devs think this is a good idea. So, the only question really is: which games, and how quickly? This is the top voted suggestion/bug. Devs, we appreciate you, we know you don't have unlimited time, but please prioritise this with the time you do have.
To me it seems like the anti voices here are in a minority here, hence this being the most upvoted suggestion. The timer is there already to stop too much mucking about, whether it's thinking, or undoing something because -- as somebody says above -- you're doing a complex, multi-part move and the last part doesn't work how you thought it did, rendering the whole move pointless or actively game-ruining. If you want less, you can play fast games. Worst case, it can be added as a tick-box (opt-out, not opt-in please!), and you can untick it.
The reality is that in newer premium games like Pax Pamir, Ark Nova and Barrage, these systems have been implemented, and almost everyone I speak to thinks it's for the better. It's now part of policy moving forwards. Devs think this is a good idea. So, the only question really is: which games, and how quickly? This is the top voted suggestion/bug. Devs, we appreciate you, we know you don't have unlimited time, but please prioritise this with the time you do have.
tiffany77 • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
märts 24 th 2024 5:23 • I just accidentally made a move on a Ticket to Ride tournament game because I opened it on my phone and was trying to zoom in for a closer look. Instead it laid down trains. :( An immediate undo within a few seconds would be nice.
Meeple Mama • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
apr 18 th 2024 16:16 • If an “undo” feature is challenging, then please add “confirm” and “cancel” buttons to every game. It could be an option when setting up a game at least.
worldsenvy • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
mai 29 th 2024 11:09 • Undo feature or at least a confirm/cancel option. Puerto Rico, Carcassone, TTR, and many other games desperately could use these.
MuccaPDX • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 18 th 2024 18:01 • Even though as others have mentioned, Splendor has a "start over" button": It still has situations where there is more than 1 button of multiple action choices, and choosing one is a single-click with no undo (in case of fat finger).
Example (Splendor): When clicked on a public board card, there are 2 buttons {Buy, Reserve}; one of them (usually Reserve) can be clicked with an accidental fat finger, and then there is no undo. This particular Splendor situation could also be improved, by just moving those buttons further apart.
Example (Splendor): When clicked on a public board card, there are 2 buttons {Buy, Reserve}; one of them (usually Reserve) can be clicked with an accidental fat finger, and then there is no undo. This particular Splendor situation could also be improved, by just moving those buttons further apart.
CherieN • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 30 th 2024 15:02 • I'm glad to see the developers are finally working on this! I can also see the conundrum of people misusing it, or of games where something is revealed after the accidental click that wouldn't have been revealed otherwise. Another conundrum is Undo vs. Confirm. Having to confirm every single turn might be annoying, so another option might be to allow Undo no matter what, but ONLY in "Friendly" games, similar to games with no time limits.
So either include it in all "Friendly" games, or include "Undo" as another general game play option for given play groups. My dad accidentally clicks on the wrong thing regularly, and it's super frustrating for him. In games that include a time limit, maybe the other players have to agree to allow the Undo because of info that might have been revealed.
So either include it in all "Friendly" games, or include "Undo" as another general game play option for given play groups. My dad accidentally clicks on the wrong thing regularly, and it's super frustrating for him. In games that include a time limit, maybe the other players have to agree to allow the Undo because of info that might have been revealed.
capnemo-1734 • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
dets 24 th 2024 19:21 • I agree with the prevailing sentiment that nothing is more important to providing a good user experience with a game.
Out of curiosity, is undo an implementation detail independently left to the developer of each game? Couldn't the underlying platform model undo in a way that eases it as an implementation detail? I suspect that certain sites on which I play do this.
In praise of the site, I have noticed the increased presence of this feature in the more current games being implemented. Thank you for taking this request so seriously.
Out of curiosity, is undo an implementation detail independently left to the developer of each game? Couldn't the underlying platform model undo in a way that eases it as an implementation detail? I suspect that certain sites on which I play do this.
In praise of the site, I have noticed the increased presence of this feature in the more current games being implemented. Thank you for taking this request so seriously.
greeny-dev • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
jaan 21 st 2025 3:08 • (just fyi - I would very much like the undo feature, but...)
Many people here say that "just add simple undo button". However it's far from simple. Every game does things slightly differently and "undo" would need to be implemented separately to each game, taking probably multiple days per game (including testing and such).
Sure, we have the game replay, but the replay doesn't really store game state in a way that could be easily undoed, it just stores things like "this card moved here", etc.
Not to mention that global undo would be really problematic with games where doing things gives you new information (drawing cards, flipping tiles, etc.). Undo should only be possible while you're not gaining new information in the game. This could be solved by "confirm" instead, but that would in turn hurt games where you do many small actions in a row (e.g. distributing many tokens across cards).
So while I'd very much like these features added, it's not something that BGA can (and should) add, it's something game developers need to add. So if you want undo or confirm in [game you like], please go into that game and ask the developer there if such a thing could be added.
Many people here say that "just add simple undo button". However it's far from simple. Every game does things slightly differently and "undo" would need to be implemented separately to each game, taking probably multiple days per game (including testing and such).
Sure, we have the game replay, but the replay doesn't really store game state in a way that could be easily undoed, it just stores things like "this card moved here", etc.
Not to mention that global undo would be really problematic with games where doing things gives you new information (drawing cards, flipping tiles, etc.). Undo should only be possible while you're not gaining new information in the game. This could be solved by "confirm" instead, but that would in turn hurt games where you do many small actions in a row (e.g. distributing many tokens across cards).
So while I'd very much like these features added, it's not something that BGA can (and should) add, it's something game developers need to add. So if you want undo or confirm in [game you like], please go into that game and ask the developer there if such a thing could be added.
8o0O0o8 • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
märts 30 th 2025 5:37 • In my opinion Undo button shouldn't exist at all.. once a move is made there is no back.. like chess! think before the move.. once the move is done, it's too late.. after having seen what is going to happen after a move is done, going back is cheating! .. having a good imagination of what is going to happen after a move belongs to good playing skills that needs training.. Undo button is like cheating and unfair from my point of view!
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