#81001: "karma penalty for negative clock. "
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Detailne kirjeldus
• Kui näed ekraanil veateadet, kopeeri see siia.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Google Chrome v109
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v109
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• mis on sinu veebilehitseja?
Google Chrome v109
• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• mis on sinu veebilehitseja?
Google Chrome v109
• Millist osa BGA kohandamisest ei järgitud
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Google Chrome v109
• Milline oli mängu tegevus, mida tahtsid sooritada?
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Mida püüdsid teha, et seda mängu tegevust käivitada?
• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Google Chrome v109
• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Google Chrome v109
• Kirjelda kuvamise probleemi. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• mis on sinu veebilehitseja?
Google Chrome v109
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v109
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• mis on sinu veebilehitseja?
Google Chrome v109
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- Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.