#77267: "Do more actions in the front-end interface instead of the back-end"
Mille kohta see veateade on?
Mis juhtus? Palun vali alt
Mis juhtus? Palun vali alt
Palun kontrolli, kas samal teemal on juba aruanne olemas
Kui jah, siis HÄÄLETAGE selle raporti poolt. Kõige rohkem hääli sisaldavatele aruannetele antakse PRIORITEET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Mozilla v5
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• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Mozilla v5
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• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • mis on sinu veebilehitseja?
Mozilla v5
-
• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • mis on sinu veebilehitseja?
Mozilla v5
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• Millist osa BGA kohandamisest ei järgitud
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Mozilla v5
-
• Milline oli mängu tegevus, mida tahtsid sooritada?
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Mida püüdsid teha, et seda mängu tegevust käivitada?
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• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Mozilla v5
-
• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Mozilla v5
-
• Kirjelda kuvamise probleemi. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • mis on sinu veebilehitseja?
Mozilla v5
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Mozilla v5
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • mis on sinu veebilehitseja?
Mozilla v5
Aruande ajalugu
Lisa midagi sellele raportile
- Teine laua ID / käigu ID
- Kas F5 lahendas probleemi?
- Kas probleem esines mitmel korral? Igal korral?
- Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
