#69806: "Allow player to choose order of end-of-round effects"
Mille kohta see veateade on?
Mis juhtus? Palun vali alt
Mis juhtus? Palun vali alt
Palun kontrolli, kas samal teemal on juba aruanne olemas
Kui jah, siis HÄÄLETAGE selle raporti poolt. Kõige rohkem hääli sisaldavatele aruannetele antakse PRIORITEET!
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Mozilla v5
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• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia. Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• mis on sinu veebilehitseja?
Mozilla v5
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• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• mis on sinu veebilehitseja?
Mozilla v5
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• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• mis on sinu veebilehitseja?
Mozilla v5
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• Millist osa BGA kohandamisest ei järgitud
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Mozilla v5
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• Milline oli mängu tegevus, mida tahtsid sooritada?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Mida püüdsid teha, et seda mängu tegevust käivitada?
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• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Mozilla v5
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• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Mozilla v5
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• Kirjelda kuvamise probleemi. Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• mis on sinu veebilehitseja?
Mozilla v5
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia. Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• mis on sinu veebilehitseja?
Mozilla v5
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• mis on sinu veebilehitseja?
Mozilla v5
Aruande ajalugu
Still, you can never have a hard-coded order which will work for all cases, there will always be corner cases, for example:
- A player may want to have fewer crystals (so intentionally triggering Wondrous Chest at 3 energies, before Heart of Argos or after Fairy Monolith) to kill an opponent Titus.
- A player may want to activate Horn of Plenty without energies in their reserve (before using Beggar's Horn or Heart of Argos) to have more energies the next turn
- For the two random effects Dial of Colof and Carnivora Strombosea, the player may decide one based on the outcome of the other
So ideally the player should be able to choose explicitly in which order effects happen.
Unfortunately, a naive implementation would slow down the game (especially turn-based games) if automatic effects such as Wondrous Chest or Titus Deepgaze would no longer be automatic. So the game should still do these automatic effects without player interaction if the order doesn't matter (determining whether the order matters may be non-trivial)
- Dial of Colof
- Damned Soul of Onys
- Ethiel's Fountain
- Carnivora Strombosea
- Beggar's Horn
- Heart of Argos
- Titus Deepgaze
- Wondrous Chest
- Mesodae’s Lantern
- Io's transmuter
- Fairy Monolith
- Chalice of eternity
- Horn of Plenty
but where we will restart the list whenever an effect actually triggers. So the fact that Horn of Plenty is last in thi list doesn't mean that no further effects are possible: whenever Horn of Plenty triggers, then we'll recheck the list from the beginning.
The general principle remains that the player retains the choice between performing these actions manually or performing them automatically. Seasons is a notable exception because it seems to me that this is one of the first games implemented on BGA, if not the first. In my opinion, there is no longer any reason to retain this exception, as soon as a developer recognizes the need for necessary changes.
It should already be noted that automatism is of much less interest now that the end-round effects are solved by player in the order of the turn and no longer card by card as before. In addition, some end-of-turn effects require player intervention anyway, for example to choose an effect, or the type of energy received.
However, when there is only one end-of-turn effect, and no choice is required, the player’s intervention is not useful.
Fiercely in favour of strict application of the rules, I would add that it would be useful, in case of manual selection of cards with end-of-turn effects, to be able to differentiate the achievable effects from the inoperative effects by a color code. This in order to be able to choose more easily to activate inoperative effects (but which could become achievable during the end-of-turn of the player) because deemed undesirable at this time of the game.
Lisa midagi sellele raportile
- Teine laua ID / käigu ID
- Kas F5 lahendas probleemi?
- Kas probleem esines mitmel korral? Igal korral?
- Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia.
