#68042: "Introduce a turbo variant where you pick all you diplomacy bonuses at the start of your turn "
Mille kohta see veateade on?
Mis juhtus? Palun vali alt
Mis juhtus? Palun vali alt
Palun kontrolli, kas samal teemal on juba aruanne olemas
Kui jah, siis HÄÄLETAGE selle raporti poolt. Kõige rohkem hääli sisaldavatele aruannetele antakse PRIORITEET!
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Google Chrome v103
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• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v103
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• mis on sinu veebilehitseja?
Google Chrome v103
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• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• mis on sinu veebilehitseja?
Google Chrome v103
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• Millist osa BGA kohandamisest ei järgitud
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Google Chrome v103
-
• Milline oli mängu tegevus, mida tahtsid sooritada?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Mida püüdsid teha, et seda mängu tegevust käivitada?
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• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Google Chrome v103
-
• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Google Chrome v103
-
• Kirjelda kuvamise probleemi. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• mis on sinu veebilehitseja?
Google Chrome v103
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
-
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v103
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• mis on sinu veebilehitseja?
Google Chrome v103
Aruande ajalugu
Here's the way it'll work:
1) For each diplomacy track, you'll be able to select "always ask", "2 GEMs", "1 VP", "Resource", or "last reward taken for this track"
2) If the indicated reward is available for that track when the action is taken, the game will automatically pick it for you. (If not, it'll ask you like normal.)
3) If you ever advance on that diplomacy track, the game will automatically reset your choice to "always ask" so that you don't forget to switch it to a better choice. Otherwise, it's up to you to change your choice when you no longer want that particular reward. If you think you'll want two different rewards on before it comes back to you, you should set it to "always ask"
The selection was chosen because it strikes a balance between flexibility (choosing what you want) and interface simplicity (as opposed to a pull-down menu with every possible combination of which two elements you could pick at some tiers or programming in a long sequence of what you want).
I've just completed testing the backend logic to ensure that everything works. It'll require the other developer to implement an interface for it, which may take a little while. Still, you'll hopefully appreciate an update of what's in the works.
an example metal-point-food-water-2gems-1gem
then it will pick the highest possible rewards according to the slider. it also works for the double rewards
The method described was chosen because it strikes a balance between flexibility (choosing what you want) and interface simplicity.
We'll keep an eye on it. If it's causing more player confusion than it solves, we may tweak or remove it.
There were some early implantation issues causing it to spontaneously reset, but those should be resolved now.
Lisa midagi sellele raportile
- Teine laua ID / käigu ID
- Kas F5 lahendas probleemi?
- Kas probleem esines mitmel korral? Igal korral?
- Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
