#41933: "Allocation of Tournament Time For Games With Simultaneous Play"
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Google Chrome v90
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• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v90
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • mis on sinu veebilehitseja?
Google Chrome v90
-
• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • mis on sinu veebilehitseja?
Google Chrome v90
-
• Millist osa BGA kohandamisest ei järgitud
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Google Chrome v90
-
• Milline oli mängu tegevus, mida tahtsid sooritada?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• Mida püüdsid teha, et seda mängu tegevust käivitada?
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• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Google Chrome v90
-
• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Google Chrome v90
-
• Kirjelda kuvamise probleemi. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • mis on sinu veebilehitseja?
Google Chrome v90
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v90
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • mis on sinu veebilehitseja?
Google Chrome v90
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