#32886: "Eliminate hidden trackable information (at least when playing async)"
Mille kohta see veateade on?
Mis juhtus? Palun vali alt
Mis juhtus? Palun vali alt
Palun kontrolli, kas samal teemal on juba aruanne olemas
Kui jah, siis HÄÄLETAGE selle raporti poolt. Kõige rohkem hääli sisaldavatele aruannetele antakse PRIORITEET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Google Chrome v90
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• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia. Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• mis on sinu veebilehitseja?
Google Chrome v90
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• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• mis on sinu veebilehitseja?
Google Chrome v90
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• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• mis on sinu veebilehitseja?
Google Chrome v90
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• Millist osa BGA kohandamisest ei järgitud
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Google Chrome v90
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• Milline oli mängu tegevus, mida tahtsid sooritada?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• Mida püüdsid teha, et seda mängu tegevust käivitada?
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• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Google Chrome v90
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• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Google Chrome v90
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• Kirjelda kuvamise probleemi. Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia.
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• mis on sinu veebilehitseja?
Google Chrome v90
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia. Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• mis on sinu veebilehitseja?
Google Chrome v90
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• mis on sinu veebilehitseja?
Google Chrome v90
Aruande ajalugu
Because in real life in it is difficult to remember how many pieces people have left unless you have a REALLY good memory (specially in 3-4 players games). Assisting players with such information, would, IMHO, ruin part of the spirit of the game. Of course, you can still browse through the logs and see that, but it is difficult, much more like in the live game. Perhaps as an option of people want it, but it will definitively not be by default.
Perhaps, showing the number of TOTAL pieces placed (or remaining) could be done as default, I have to think about this because as it does not require memory but just to count pieces on the booard, it is much more the spirit of the game.
There is a substantial cadre of gamers who play any game where all hidden information is strictly trackable (as it is here) with open hands, and that group also has significant overlap with the type of gamers who like these old school abstract placement euros. To have the option to play this way in the digital world would be great.
I'm not sure I get the "spirit of the game" argument. There's nothing else in the game to indicate that memory or bluffing etc is an intended mechanism or element of the competition in the game, nor do a player's holdings ever change except by removal (it's not like a hidden-money game where flows are going both in and out).
Thanks for considering the option.
With 2 players, it is a cut-throat battle where every move you make matters, and I don't even think that there is an argument for why that information shouldn't be displayed that's worth making. Why not just make it easier for both players when you are able to survey the complete state of the game by counting anyway?
With real competitive games against strangers where your ELO ranking is at stake though, this really just doesn’t make any sense.
Benj
Benj
Benj
Lisa midagi sellele raportile
- Teine laua ID / käigu ID
- Kas F5 lahendas probleemi?
- Kas probleem esines mitmel korral? Igal korral?
- Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia.
