#25454: "Game length notice, a subsitute options and a "concede" option"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Mozilla v5
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• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Mozilla v5
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• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• mis on sinu veebilehitseja?
Mozilla v5
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• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• mis on sinu veebilehitseja?
Mozilla v5
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• Millist osa BGA kohandamisest ei järgitud
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Mozilla v5
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• Milline oli mängu tegevus, mida tahtsid sooritada?
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Mida püüdsid teha, et seda mängu tegevust käivitada?
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• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Mozilla v5
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• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Mozilla v5
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• Kirjelda kuvamise probleemi. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• mis on sinu veebilehitseja?
Mozilla v5
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
-
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Mozilla v5
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• mis on sinu veebilehitseja?
Mozilla v5
Aruande ajalugu
1) The average playing time for a game with the current settings is displayed befor you start a live game. If this time is longer than x minutes, there might be special warning. But this is a general requirement for the BGA Website and should be adressed there. As a game developer I cant change anything here.
2) Like the first point: This is a general BGA requirement for all games and should be adressed there.
3) This seems to be a good idea for spades. I am think adding a button "propose conceding to partner" during the bidding if you are at least x points behind might be easy to implement.
Lisa midagi sellele raportile
- Teine laua ID / käigu ID
- Kas F5 lahendas probleemi?
- Kas probleem esines mitmel korral? Igal korral?
- Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
