Kõik teated
Saint Petersburg teatab veast
#24803: "Log players decision on using the pub AFTER all players made their choice"
acknowledged: Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha
Mille kohta see veateade on?
Mis juhtus? Palun vali alt
Soovitus: minu arvates parandaks järgnev oluliselt mängu rakendamist
Detailne kirjeldus
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
Currently, the log immediately shows whether players have used the pub to buy points and if so, how many. Especially in the last building phase before the end of the game it can have an impact on the other player's decision, so it is a disadvantage to buy points first. My suggestion is to wait with the logging of the points bought until all pub owners have decided on a number of points.• mis on sinu veebilehitseja?
Safari v13.1
Aruande ajalugu
Tikhonov • Arendajad ei ole seda soovitust veel analüüsinud:
sept 14 th 2020 13:33 • In the given table number you can see the logging in move #120 and #121 for example.
Marcuda • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 16 th 2020 1:00 • Interesting idea. I see you're point. I'll need to look into how to delay those messages.
Marcuda • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 17 th 2020 6:05 • This requires a change to the database so it's going to take a little more time to do properly.
ShimokitaJer • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 26 th 2020 15:32 • I'll agree this may be a good idea, but is it in accord with the original game? After all, if you were playing this in a physical space someone would need to express their intention first, wouldn't they?
Marcuda • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 28 th 2020 5:13 • True, but the difference here is that there is no turn order for Pub. To be most authentic it should probably force turn order for that phase, but in most cases that doesn't matter and would only slow the game down. Also, I'm not sure the rules are explicit here. Perhaps it would be relevant in Arena, but I think this approach would be best of both worlds--faster play while not giving advantage to any player.
Regardless I haven't begun this one yet :)
Regardless I haven't begun this one yet :)
SamHellerman • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
sept 29 th 2020 3:28 • Rulebook is silent on this matter. In physical play, I think players just tend to choose simultaneously. One *might* wait to hear the other announce their move first before choosing, but it's a borderline cheat if they do, and of course a player who is concerned about this problem can simply refrain from announcing until both have paid.
For online, it *could* enforce a turn order, but I see nothing to support that idea in the rules at all. It could use the blue start player first, but being blue start player in the last round is (in a majority of games) probably a disadvantage to begin with. It could be the next player after the last player to "pass" (turn order just keeps going around as it was), but again, nothing in the rules to support that.
I think simultaneous selection is the way to go, and not sharing the information with other players until everyone is committed.
For online, it *could* enforce a turn order, but I see nothing to support that idea in the rules at all. It could use the blue start player first, but being blue start player in the last round is (in a majority of games) probably a disadvantage to begin with. It could be the next player after the last player to "pass" (turn order just keeps going around as it was), but again, nothing in the rules to support that.
I think simultaneous selection is the way to go, and not sharing the information with other players until everyone is committed.
Supergravity • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
okt 7 th 2020 19:40 • In our group, we make use of the pub an ordinary action (much like use of the observatory). This eliminates the turn-order ambiguity, but it does make the pub very slightly less valuable b/c sometimes you would need the blue-round income to fully use it.
SamHellerman • Arendajad nõustuvad, et see on hea idee ning kavatsevad selle kallal tööd teha:
okt 8 th 2020 8:57 • That does make Pub less useful, and has some weird effects. You don't want to allow a "use then upgrade" loophole, so you'd have to gray out (IRL, flip) the Pub to make sure it isn't upgraded for a while. But then when does it become upgradeable again? To stay similar to the real rules, that would be as soon as aristocrats are dealt, but then your Pub and Observatory are unflipping at different times.
Main issue though, being able to funnel blue income straight into the Pub is useful and imho shouldn't be lost even as an option.
Main issue though, being able to funnel blue income straight into the Pub is useful and imho shouldn't be lost even as an option.
Lisa midagi sellele raportile
Palun lisage siia midagi, mis tundub asjakohane selle vea reprodutseerimiseks või teie soovituse mõistmiseks:
- Teine laua ID / käigu ID
- Kas F5 lahendas probleemi?
- Kas probleem esines mitmel korral? Igal korral?
- Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.