#22380: "Provide hooks for custom CSS"
Mille kohta see veateade on?
Mis juhtus? Palun vali alt
Mis juhtus? Palun vali alt
Palun kontrolli, kas samal teemal on juba aruanne olemas
Kui jah, siis HÄÄLETAGE selle raporti poolt. Kõige rohkem hääli sisaldavatele aruannetele antakse PRIORITEET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
This issue groups a few suggestions, but they're closely related so I think it makes sense to only open one issue.
1. Unless boardgamearena.com/bug?id=13845 is implemented first, please add a high-level id or class "cubirds" so that custom CSS can be targetted to only this game. E.g. you could follow the example of Can't Stop and put a <div id="cubirds"> as a child of #game_play_area wrapping #table_wrap and #myhand_wrap; then rules can be written with selector "#cubirds .stockitem" and not worry about breaking other games.
2. A typical card in the DOM looks like
<div id="table_cards_line_0_item_43" class="stockitem " style="top: 0px; left: 786.5px; width: 60px; height: 80px; background-image: url("x.boardgamearena.net/data/themereleases/current/games/cubirds/200616-1303/img/cubirds_cards.png"); background-position: -600% 0%;"></div>
I can understand putting the top and left positions in inline style, but couldn't the width and height go into the stylesheet under selector .stockitem; and the background-image and background-position go into the stylesheet with selector .card_type_6 etc? Having classes for the different birds would also allow custom CSS to do things like using ::before to add helpful text with the names for those who want that.
3. Similarly for the "play birds" cards at the end of each row: these can probably be targetted by their IDs, but it would be nicer to have a class name by which to target them. I'd quite like to play around with alternative graphics.
4. Slightly off topic, but while I'm on the subject of the "play birds" cards, I don't think they need the background-position. The default position works fine because that sprite isn't a sprite sheet. -
• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Google Chrome v79
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
This issue groups a few suggestions, but they're closely related so I think it makes sense to only open one issue.
1. Unless boardgamearena.com/bug?id=13845 is implemented first, please add a high-level id or class "cubirds" so that custom CSS can be targetted to only this game. E.g. you could follow the example of Can't Stop and put a <div id="cubirds"> as a child of #game_play_area wrapping #table_wrap and #myhand_wrap; then rules can be written with selector "#cubirds .stockitem" and not worry about breaking other games.
2. A typical card in the DOM looks like
<div id="table_cards_line_0_item_43" class="stockitem " style="top: 0px; left: 786.5px; width: 60px; height: 80px; background-image: url("x.boardgamearena.net/data/themereleases/current/games/cubirds/200616-1303/img/cubirds_cards.png"); background-position: -600% 0%;"></div>
I can understand putting the top and left positions in inline style, but couldn't the width and height go into the stylesheet under selector .stockitem; and the background-image and background-position go into the stylesheet with selector .card_type_6 etc? Having classes for the different birds would also allow custom CSS to do things like using ::before to add helpful text with the names for those who want that.
3. Similarly for the "play birds" cards at the end of each row: these can probably be targetted by their IDs, but it would be nicer to have a class name by which to target them. I'd quite like to play around with alternative graphics.
4. Slightly off topic, but while I'm on the subject of the "play birds" cards, I don't think they need the background-position. The default position works fine because that sprite isn't a sprite sheet. • mis on sinu veebilehitseja?
Google Chrome v79
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
This issue groups a few suggestions, but they're closely related so I think it makes sense to only open one issue.
1. Unless boardgamearena.com/bug?id=13845 is implemented first, please add a high-level id or class "cubirds" so that custom CSS can be targetted to only this game. E.g. you could follow the example of Can't Stop and put a <div id="cubirds"> as a child of #game_play_area wrapping #table_wrap and #myhand_wrap; then rules can be written with selector "#cubirds .stockitem" and not worry about breaking other games.
2. A typical card in the DOM looks like
<div id="table_cards_line_0_item_43" class="stockitem " style="top: 0px; left: 786.5px; width: 60px; height: 80px; background-image: url("x.boardgamearena.net/data/themereleases/current/games/cubirds/200616-1303/img/cubirds_cards.png"); background-position: -600% 0%;"></div>
I can understand putting the top and left positions in inline style, but couldn't the width and height go into the stylesheet under selector .stockitem; and the background-image and background-position go into the stylesheet with selector .card_type_6 etc? Having classes for the different birds would also allow custom CSS to do things like using ::before to add helpful text with the names for those who want that.
3. Similarly for the "play birds" cards at the end of each row: these can probably be targetted by their IDs, but it would be nicer to have a class name by which to target them. I'd quite like to play around with alternative graphics.
4. Slightly off topic, but while I'm on the subject of the "play birds" cards, I don't think they need the background-position. The default position works fine because that sprite isn't a sprite sheet. • mis on sinu veebilehitseja?
Google Chrome v79
-
• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
This issue groups a few suggestions, but they're closely related so I think it makes sense to only open one issue.
1. Unless boardgamearena.com/bug?id=13845 is implemented first, please add a high-level id or class "cubirds" so that custom CSS can be targetted to only this game. E.g. you could follow the example of Can't Stop and put a <div id="cubirds"> as a child of #game_play_area wrapping #table_wrap and #myhand_wrap; then rules can be written with selector "#cubirds .stockitem" and not worry about breaking other games.
2. A typical card in the DOM looks like
<div id="table_cards_line_0_item_43" class="stockitem " style="top: 0px; left: 786.5px; width: 60px; height: 80px; background-image: url("x.boardgamearena.net/data/themereleases/current/games/cubirds/200616-1303/img/cubirds_cards.png"); background-position: -600% 0%;"></div>
I can understand putting the top and left positions in inline style, but couldn't the width and height go into the stylesheet under selector .stockitem; and the background-image and background-position go into the stylesheet with selector .card_type_6 etc? Having classes for the different birds would also allow custom CSS to do things like using ::before to add helpful text with the names for those who want that.
3. Similarly for the "play birds" cards at the end of each row: these can probably be targetted by their IDs, but it would be nicer to have a class name by which to target them. I'd quite like to play around with alternative graphics.
4. Slightly off topic, but while I'm on the subject of the "play birds" cards, I don't think they need the background-position. The default position works fine because that sprite isn't a sprite sheet. • mis on sinu veebilehitseja?
Google Chrome v79
-
• Millist osa BGA kohandamisest ei järgitud
This issue groups a few suggestions, but they're closely related so I think it makes sense to only open one issue.
1. Unless boardgamearena.com/bug?id=13845 is implemented first, please add a high-level id or class "cubirds" so that custom CSS can be targetted to only this game. E.g. you could follow the example of Can't Stop and put a <div id="cubirds"> as a child of #game_play_area wrapping #table_wrap and #myhand_wrap; then rules can be written with selector "#cubirds .stockitem" and not worry about breaking other games.
2. A typical card in the DOM looks like
<div id="table_cards_line_0_item_43" class="stockitem " style="top: 0px; left: 786.5px; width: 60px; height: 80px; background-image: url("x.boardgamearena.net/data/themereleases/current/games/cubirds/200616-1303/img/cubirds_cards.png"); background-position: -600% 0%;"></div>
I can understand putting the top and left positions in inline style, but couldn't the width and height go into the stylesheet under selector .stockitem; and the background-image and background-position go into the stylesheet with selector .card_type_6 etc? Having classes for the different birds would also allow custom CSS to do things like using ::before to add helpful text with the names for those who want that.
3. Similarly for the "play birds" cards at the end of each row: these can probably be targetted by their IDs, but it would be nicer to have a class name by which to target them. I'd quite like to play around with alternative graphics.
4. Slightly off topic, but while I'm on the subject of the "play birds" cards, I don't think they need the background-position. The default position works fine because that sprite isn't a sprite sheet. -
• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Google Chrome v79
-
• Milline oli mängu tegevus, mida tahtsid sooritada?
This issue groups a few suggestions, but they're closely related so I think it makes sense to only open one issue.
1. Unless boardgamearena.com/bug?id=13845 is implemented first, please add a high-level id or class "cubirds" so that custom CSS can be targetted to only this game. E.g. you could follow the example of Can't Stop and put a <div id="cubirds"> as a child of #game_play_area wrapping #table_wrap and #myhand_wrap; then rules can be written with selector "#cubirds .stockitem" and not worry about breaking other games.
2. A typical card in the DOM looks like
<div id="table_cards_line_0_item_43" class="stockitem " style="top: 0px; left: 786.5px; width: 60px; height: 80px; background-image: url("x.boardgamearena.net/data/themereleases/current/games/cubirds/200616-1303/img/cubirds_cards.png"); background-position: -600% 0%;"></div>
I can understand putting the top and left positions in inline style, but couldn't the width and height go into the stylesheet under selector .stockitem; and the background-image and background-position go into the stylesheet with selector .card_type_6 etc? Having classes for the different birds would also allow custom CSS to do things like using ::before to add helpful text with the names for those who want that.
3. Similarly for the "play birds" cards at the end of each row: these can probably be targetted by their IDs, but it would be nicer to have a class name by which to target them. I'd quite like to play around with alternative graphics.
4. Slightly off topic, but while I'm on the subject of the "play birds" cards, I don't think they need the background-position. The default position works fine because that sprite isn't a sprite sheet. -
• Mida püüdsid teha, et seda mängu tegevust käivitada?
-
• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Google Chrome v79
-
• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
This issue groups a few suggestions, but they're closely related so I think it makes sense to only open one issue.
1. Unless boardgamearena.com/bug?id=13845 is implemented first, please add a high-level id or class "cubirds" so that custom CSS can be targetted to only this game. E.g. you could follow the example of Can't Stop and put a <div id="cubirds"> as a child of #game_play_area wrapping #table_wrap and #myhand_wrap; then rules can be written with selector "#cubirds .stockitem" and not worry about breaking other games.
2. A typical card in the DOM looks like
<div id="table_cards_line_0_item_43" class="stockitem " style="top: 0px; left: 786.5px; width: 60px; height: 80px; background-image: url("x.boardgamearena.net/data/themereleases/current/games/cubirds/200616-1303/img/cubirds_cards.png"); background-position: -600% 0%;"></div>
I can understand putting the top and left positions in inline style, but couldn't the width and height go into the stylesheet under selector .stockitem; and the background-image and background-position go into the stylesheet with selector .card_type_6 etc? Having classes for the different birds would also allow custom CSS to do things like using ::before to add helpful text with the names for those who want that.
3. Similarly for the "play birds" cards at the end of each row: these can probably be targetted by their IDs, but it would be nicer to have a class name by which to target them. I'd quite like to play around with alternative graphics.
4. Slightly off topic, but while I'm on the subject of the "play birds" cards, I don't think they need the background-position. The default position works fine because that sprite isn't a sprite sheet. -
• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Google Chrome v79
-
• Kirjelda kuvamise probleemi. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
This issue groups a few suggestions, but they're closely related so I think it makes sense to only open one issue.
1. Unless boardgamearena.com/bug?id=13845 is implemented first, please add a high-level id or class "cubirds" so that custom CSS can be targetted to only this game. E.g. you could follow the example of Can't Stop and put a <div id="cubirds"> as a child of #game_play_area wrapping #table_wrap and #myhand_wrap; then rules can be written with selector "#cubirds .stockitem" and not worry about breaking other games.
2. A typical card in the DOM looks like
<div id="table_cards_line_0_item_43" class="stockitem " style="top: 0px; left: 786.5px; width: 60px; height: 80px; background-image: url("x.boardgamearena.net/data/themereleases/current/games/cubirds/200616-1303/img/cubirds_cards.png"); background-position: -600% 0%;"></div>
I can understand putting the top and left positions in inline style, but couldn't the width and height go into the stylesheet under selector .stockitem; and the background-image and background-position go into the stylesheet with selector .card_type_6 etc? Having classes for the different birds would also allow custom CSS to do things like using ::before to add helpful text with the names for those who want that.
3. Similarly for the "play birds" cards at the end of each row: these can probably be targetted by their IDs, but it would be nicer to have a class name by which to target them. I'd quite like to play around with alternative graphics.
4. Slightly off topic, but while I'm on the subject of the "play birds" cards, I don't think they need the background-position. The default position works fine because that sprite isn't a sprite sheet. • mis on sinu veebilehitseja?
Google Chrome v79
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
This issue groups a few suggestions, but they're closely related so I think it makes sense to only open one issue.
1. Unless boardgamearena.com/bug?id=13845 is implemented first, please add a high-level id or class "cubirds" so that custom CSS can be targetted to only this game. E.g. you could follow the example of Can't Stop and put a <div id="cubirds"> as a child of #game_play_area wrapping #table_wrap and #myhand_wrap; then rules can be written with selector "#cubirds .stockitem" and not worry about breaking other games.
2. A typical card in the DOM looks like
<div id="table_cards_line_0_item_43" class="stockitem " style="top: 0px; left: 786.5px; width: 60px; height: 80px; background-image: url("x.boardgamearena.net/data/themereleases/current/games/cubirds/200616-1303/img/cubirds_cards.png"); background-position: -600% 0%;"></div>
I can understand putting the top and left positions in inline style, but couldn't the width and height go into the stylesheet under selector .stockitem; and the background-image and background-position go into the stylesheet with selector .card_type_6 etc? Having classes for the different birds would also allow custom CSS to do things like using ::before to add helpful text with the names for those who want that.
3. Similarly for the "play birds" cards at the end of each row: these can probably be targetted by their IDs, but it would be nicer to have a class name by which to target them. I'd quite like to play around with alternative graphics.
4. Slightly off topic, but while I'm on the subject of the "play birds" cards, I don't think they need the background-position. The default position works fine because that sprite isn't a sprite sheet. • mis on sinu veebilehitseja?
Google Chrome v79
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
This issue groups a few suggestions, but they're closely related so I think it makes sense to only open one issue.
1. Unless boardgamearena.com/bug?id=13845 is implemented first, please add a high-level id or class "cubirds" so that custom CSS can be targetted to only this game. E.g. you could follow the example of Can't Stop and put a <div id="cubirds"> as a child of #game_play_area wrapping #table_wrap and #myhand_wrap; then rules can be written with selector "#cubirds .stockitem" and not worry about breaking other games.
2. A typical card in the DOM looks like
<div id="table_cards_line_0_item_43" class="stockitem " style="top: 0px; left: 786.5px; width: 60px; height: 80px; background-image: url("x.boardgamearena.net/data/themereleases/current/games/cubirds/200616-1303/img/cubirds_cards.png"); background-position: -600% 0%;"></div>
I can understand putting the top and left positions in inline style, but couldn't the width and height go into the stylesheet under selector .stockitem; and the background-image and background-position go into the stylesheet with selector .card_type_6 etc? Having classes for the different birds would also allow custom CSS to do things like using ::before to add helpful text with the names for those who want that.
3. Similarly for the "play birds" cards at the end of each row: these can probably be targetted by their IDs, but it would be nicer to have a class name by which to target them. I'd quite like to play around with alternative graphics.
4. Slightly off topic, but while I'm on the subject of the "play birds" cards, I don't think they need the background-position. The default position works fine because that sprite isn't a sprite sheet. • mis on sinu veebilehitseja?
Google Chrome v79
Aruande ajalugu
CSS customs isn't possible anymore (temperally or forever)
Thanks for this report, I discovered that there were existing custom CSS in BGA ^^
For the first point, I think this is indeed something more related to the website, so I'll try to raise this to the admins to get feedback.
Regarding the other points (2,3 and 4) :
The card management is done through a standard way at BGA, using a custom library named stock. You can find more on this on BGA's wiki. en.doc.boardgamearena.com/Stock
This library is responsible to manage the cards positioning, animation... and does it the way you describe, using inline styles.
As a game developer, I have no control over it, but I have to say that sizes and background positioning are managed at a single Javascript place, and therefore doing it there instead of letting the devs do it within the css seems to me like a fair choice.
Lisa midagi sellele raportile
- Teine laua ID / käigu ID
- Kas F5 lahendas probleemi?
- Kas probleem esines mitmel korral? Igal korral?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
