#201639: "Avoid or detect lost notifications"
Mille kohta see veateade on?
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Mis juhtus? Palun vali alt
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Kui jah, siis HÄÄLETAGE selle raporti poolt. Kõige rohkem hääli sisaldavatele aruannetele antakse PRIORITEET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Mozilla v5
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• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia. Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • mis on sinu veebilehitseja?
Mozilla v5
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• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • mis on sinu veebilehitseja?
Mozilla v5
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• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • mis on sinu veebilehitseja?
Mozilla v5
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• Millist osa BGA kohandamisest ei järgitud
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Mozilla v5
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• Milline oli mängu tegevus, mida tahtsid sooritada?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Mida püüdsid teha, et seda mängu tegevust käivitada?
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• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Mozilla v5
-
• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Mozilla v5
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• Kirjelda kuvamise probleemi. Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • mis on sinu veebilehitseja?
Mozilla v5
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia. Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • mis on sinu veebilehitseja?
Mozilla v5
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • mis on sinu veebilehitseja?
Mozilla v5
Aruande ajalugu
- lost your turn: boardgamearena.com/bug?id=200100
- lost notification on game situation: boardgamearena.com/bug?id=201636
Lisa midagi sellele raportile
- Teine laua ID / käigu ID
- Kas F5 lahendas probleemi?
- Kas probleem esines mitmel korral? Igal korral?
- Kui sul on sellest veast kuvatõmmis (hea tava), saad kasutada nimetatud teenuseid (snipboard.io for example) pildi üleslaadimiseks ja kopeerida viite siia.
