#149940: "Remove (or provide option to remove) countdown timer on turn confirmation"
Mille kohta see veateade on?
Mis juhtus? Palun vali alt
Mis juhtus? Palun vali alt
Palun kontrolli, kas samal teemal on juba aruanne olemas
Kui jah, siis HÄÄLETAGE selle raporti poolt. Kõige rohkem hääli sisaldavatele aruannetele antakse PRIORITEET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
The countdown timer on the confirm button always seems redundant (you already have a turn clock), but it is particularly bad when playing an asynchronous (turn-based) game.
One of the best things about playing asynchronous games is that you have a chance to examine your moves and think about the results before moving on (especially when learning a game). And no other player has to wait. So adding a ten-second timer when I should have 24 hours to complete my move is . . . not good. -
• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Google Chrome v131
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• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
The countdown timer on the confirm button always seems redundant (you already have a turn clock), but it is particularly bad when playing an asynchronous (turn-based) game.
One of the best things about playing asynchronous games is that you have a chance to examine your moves and think about the results before moving on (especially when learning a game). And no other player has to wait. So adding a ten-second timer when I should have 24 hours to complete my move is . . . not good. -
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v131
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• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
The countdown timer on the confirm button always seems redundant (you already have a turn clock), but it is particularly bad when playing an asynchronous (turn-based) game.
One of the best things about playing asynchronous games is that you have a chance to examine your moves and think about the results before moving on (especially when learning a game). And no other player has to wait. So adding a ten-second timer when I should have 24 hours to complete my move is . . . not good. • mis on sinu veebilehitseja?
Google Chrome v131
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• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
The countdown timer on the confirm button always seems redundant (you already have a turn clock), but it is particularly bad when playing an asynchronous (turn-based) game.
One of the best things about playing asynchronous games is that you have a chance to examine your moves and think about the results before moving on (especially when learning a game). And no other player has to wait. So adding a ten-second timer when I should have 24 hours to complete my move is . . . not good. • mis on sinu veebilehitseja?
Google Chrome v131
-
• Millist osa BGA kohandamisest ei järgitud
The countdown timer on the confirm button always seems redundant (you already have a turn clock), but it is particularly bad when playing an asynchronous (turn-based) game.
One of the best things about playing asynchronous games is that you have a chance to examine your moves and think about the results before moving on (especially when learning a game). And no other player has to wait. So adding a ten-second timer when I should have 24 hours to complete my move is . . . not good. -
• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Google Chrome v131
-
• Milline oli mängu tegevus, mida tahtsid sooritada?
The countdown timer on the confirm button always seems redundant (you already have a turn clock), but it is particularly bad when playing an asynchronous (turn-based) game.
One of the best things about playing asynchronous games is that you have a chance to examine your moves and think about the results before moving on (especially when learning a game). And no other player has to wait. So adding a ten-second timer when I should have 24 hours to complete my move is . . . not good. -
• Mida püüdsid teha, et seda mängu tegevust käivitada?
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• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Google Chrome v131
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• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
The countdown timer on the confirm button always seems redundant (you already have a turn clock), but it is particularly bad when playing an asynchronous (turn-based) game.
One of the best things about playing asynchronous games is that you have a chance to examine your moves and think about the results before moving on (especially when learning a game). And no other player has to wait. So adding a ten-second timer when I should have 24 hours to complete my move is . . . not good. -
• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Google Chrome v131
-
• Kirjelda kuvamise probleemi. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
The countdown timer on the confirm button always seems redundant (you already have a turn clock), but it is particularly bad when playing an asynchronous (turn-based) game.
One of the best things about playing asynchronous games is that you have a chance to examine your moves and think about the results before moving on (especially when learning a game). And no other player has to wait. So adding a ten-second timer when I should have 24 hours to complete my move is . . . not good. • mis on sinu veebilehitseja?
Google Chrome v131
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
The countdown timer on the confirm button always seems redundant (you already have a turn clock), but it is particularly bad when playing an asynchronous (turn-based) game.
One of the best things about playing asynchronous games is that you have a chance to examine your moves and think about the results before moving on (especially when learning a game). And no other player has to wait. So adding a ten-second timer when I should have 24 hours to complete my move is . . . not good. -
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v131
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
The countdown timer on the confirm button always seems redundant (you already have a turn clock), but it is particularly bad when playing an asynchronous (turn-based) game.
One of the best things about playing asynchronous games is that you have a chance to examine your moves and think about the results before moving on (especially when learning a game). And no other player has to wait. So adding a ten-second timer when I should have 24 hours to complete my move is . . . not good. • mis on sinu veebilehitseja?
Google Chrome v131
Aruande ajalugu
I would rather not have the confirm/undo option than only have a confirm with a countdown timer.
The purpose of this countdown is here for players who forget to validate their move.
Lisa midagi sellele raportile
- Teine laua ID / käigu ID
- Kas F5 lahendas probleemi?
- Kas probleem esines mitmel korral? Igal korral?
- Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
