#123450: "Add coordinates on board and in game log"
Mille kohta see veateade on?
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Mis juhtus? Palun vali alt
Palun kontrolli, kas samal teemal on juba aruanne olemas
Kui jah, siis HÄÄLETAGE selle raporti poolt. Kõige rohkem hääli sisaldavatele aruannetele antakse PRIORITEET!
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Google Chrome v124
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• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v124
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • mis on sinu veebilehitseja?
Google Chrome v124
-
• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • mis on sinu veebilehitseja?
Google Chrome v124
-
• Millist osa BGA kohandamisest ei järgitud
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Google Chrome v124
-
• Milline oli mängu tegevus, mida tahtsid sooritada?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Mida püüdsid teha, et seda mängu tegevust käivitada?
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• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Google Chrome v124
-
• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Google Chrome v124
-
• Kirjelda kuvamise probleemi. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • mis on sinu veebilehitseja?
Google Chrome v124
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v124
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • mis on sinu veebilehitseja?
Google Chrome v124
Aruande ajalugu
une notation type celle des échecs pour repérer les coups. Je propose le système de coordonnéees suivant (les noirs étant en bas du plateau) dans laqulle les lignes sont numérotées de haut en bas et les colonnes lettrées de gauche à droite :
drive.google.com/file/d/1EpYBNdMeNy-aRrc-J6AJ9aso_Z9tdRtu/view?usp=sharing
Bien entendu si c'est les blancs qui sont en bas du plateau, il faut numéroter de bas en haut et lettrer de droite à gauche.
Et pour indiquer par exemple que le jeton noir 1 prend le jeton noir 2 (en bas à droite) il suffit d'écrire E6 x F6. De même pour indiquer que la tour noire 3*16 prend la tour blanche 2*6, il suffit d'écrire A6 x E4.
Voilà ma suggestion. Mais bien entendu si c'est un autre choix qui est fait par BLOIZO, je m'y plierai sans problème. L'important pour moi et que la notation soit la même pour tous.
In order to be able to communicate on a game played, it would be nice to have a system of coordinates and a chess-type notation to identify the moves.
chess-like notation to identify moves. I propose the following coordinate system (with black at the bottom of the board), in which rows are numbered from top to bottom and columns are lettered from left to right:
drive.google.com/file/d/1EpYBNdMeNy-aRrc-J6AJ9aso_Z9tdRtu/view?usp=sharing
Of course, if white is at the bottom of the board, number from bottom to top and letter from right to left.
For example, to indicate that black chip 1 takes black chip 2 (bottom right), simply write E6 x F6. Similarly, to indicate that the black rook 3*16 takes the white rook 2*6, simply write A6 x E4.
That's my suggestion. But of course, if BLOIZO makes another choice, I'll go along with it. The important thing for me is that the notation should be the same for everyone.
Translated with www.DeepL.com/Translator (free version)
I'm coming back to give you a correct link to the photos in my previous messages.
imgur.com/a/ENM66bk
And this photo to illustrate the above example, which I'm reproducing below:
imgur.com/a/GjnyYho
Pour indiquer par exemple que le jeton noir 1 prend le jeton noir 2 (en bas à droite) il suffit d'écrire E6 x F6. De même pour indiquer que la tour noire 3*16 prend la tour blanche 2*6, il suffit d'écrire A6 x E4.
To indicate, for example, that black chip 1 takes black chip 2 (bottom right), simply write E6 x F6. Similarly, to indicate that the black 3*16 tower takes the white 2*6 tower, simply write A6 x E4.
Lisa midagi sellele raportile
- Teine laua ID / käigu ID
- Kas F5 lahendas probleemi?
- Kas probleem esines mitmel korral? Igal korral?
- Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
