#103685: "Expansion A: Change color indicator to square tile AND improve tooltip"
Mille kohta see veateade on?
Mis juhtus? Palun vali alt
Mis juhtus? Palun vali alt
Palun kontrolli, kas samal teemal on juba aruanne olemas
Kui jah, siis HÄÄLETAGE selle raporti poolt. Kõige rohkem hääli sisaldavatele aruannetele antakse PRIORITEET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailne kirjeldus
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• Kui näed ekraanil veateadet, kopeeri see siia.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• Kirjelda, mida sa soovisid teha, mida sa tegid ja mis juhtus
• mis on sinu veebilehitseja?
Google Chrome v118
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v118
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • mis on sinu veebilehitseja?
Google Chrome v118
-
• Mis oli ekraanil, kui sind blokeeriti? (Tühi ekraan? Osa mänguliidesest? Veateade?)
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • mis on sinu veebilehitseja?
Google Chrome v118
-
• Millist osa BGA kohandamisest ei järgitud
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• Kas reeglite rikkumist on mängu taasesitusel näha? Kui jah, siis mitmendal käigul?
• mis on sinu veebilehitseja?
Google Chrome v118
-
• Milline oli mängu tegevus, mida tahtsid sooritada?
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• Mida püüdsid teha, et seda mängu tegevust käivitada?
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• Mis juhtus, kui seda proovisite (veateade, mängu olekuriba teade, ...)?
• mis on sinu veebilehitseja?
Google Chrome v118
-
• Millises mängu etapis esines probleem (Mis oli selle mänguetapi instruktsioon)?
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• Mis juhtus, kui proovisite sooritada seda mängu käiku (veateade, mängu olekuriba sõnum, ...)?
• mis on sinu veebilehitseja?
Google Chrome v118
-
• Kirjelda kuvamise probleemi. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • mis on sinu veebilehitseja?
Google Chrome v118
-
• Palun kopeeri/kleebi kuvatud tekst inglise keeles, mitte sinu oma keeles. Kui sul on sellest veast ekraanipilt (hea tava), saad kasutada Imgur.com selle üleslaadimiseks ja lingi siia kopeerida.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• Kas see tekst on kättesaadav tõlkesüsteemis ? Kui jah, kas see on tõlgitud rohkem kui 24 tundi tagasi?
• mis on sinu veebilehitseja?
Google Chrome v118
-
• Palun selgita oma ettepanekut täpselt ja lühidalt, et oleks võimalikult lihtne mõista, mida silmas pead.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • mis on sinu veebilehitseja?
Google Chrome v118
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